# define MACOSX
#endif
+// Create our own define for Solaris
+#if defined(__sun__) && defined(__svr4__)
+# define SUNOS
+#endif
+
+#ifdef SUNOS
+#include <sys/file.h> // Needed for FNDELAY
+# define model_t dp_model_t // Workaround conflict with /usr/include/sys/model.h
+#endif
//============================================================================
qboolean allowoverflow; // if false, do a Sys_Error
qboolean overflowed; // set to true if the buffer size failed
qbyte *data;
- mempool_t *mempool;
int maxsize;
int cursize;
} sizebuf_t;
-void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name);
-void SZ_Free (sizebuf_t *buf);
void SZ_Clear (sizebuf_t *buf);
void *SZ_GetSpace (sizebuf_t *buf, int length);
void SZ_Write (sizebuf_t *buf, const void *data, int length);
void Com_HexDumpToConsole(const qbyte *data, int size);
-unsigned short CRC_Block(qbyte *data, int size);
+unsigned short CRC_Block(const qbyte *data, int size);
//============================================================================
# if defined(WIN32)
# define BYTE_ORDER LITTLE_ENDIAN
# else
-# warning "Unable to determine the CPU endianess. Defaulting to little endian"
-# define BYTE_ORDER LITTLE_ENDIAN
+# if defined(SUNOS)
+# if defined(__i386) || defined(__amd64)
+# define BYTE_ORDER LITTLE_ENDIAN
+# else
+# define BYTE_ORDER BIG_ENDIAN
+# endif
+# else
+# warning "Unable to determine the CPU endianess. Defaulting to little endian"
+# define BYTE_ORDER LITTLE_ENDIAN
+# endif
# endif
#endif
//============================================================================
+// these versions are purely for internal use, never sent in network protocol
+// (use Protocol_EnumForNumber and Protocol_NumberToEnum to convert)
+typedef enum protocolversion_e
+{
+ PROTOCOL_UNKNOWN,
+ PROTOCOL_DARKPLACES7, // added QuakeWorld-style movement protocol to allow more consistent prediction
+ PROTOCOL_DARKPLACES6, // various changes
+ PROTOCOL_DARKPLACES5, // uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/
+ PROTOCOL_DARKPLACES4, // various changes
+ PROTOCOL_DARKPLACES3, // uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix
+ PROTOCOL_DARKPLACES2, // various changes
+ PROTOCOL_DARKPLACES1, // uses EntityFrame entity snapshot encoder/decoder which is a QuakeWorld-like entity snapshot delta compression method
+ PROTOCOL_QUAKEDP, // darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used
+ PROTOCOL_NEHAHRAMOVIE, // Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information)
+ PROTOCOL_QUAKE, // quake (aka netquake/normalquake/nq) protocol
+}
+protocolversion_t;
+
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteCoord13i (sizebuf_t *sb, float f);
void MSG_WriteCoord16i (sizebuf_t *sb, float f);
void MSG_WriteCoord32f (sizebuf_t *sb, float f);
-void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol);
-void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol);
-void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol);
+void MSG_WriteCoord (sizebuf_t *sb, float f, protocolversion_t protocol);
+void MSG_WriteVector (sizebuf_t *sb, float *v, protocolversion_t protocol);
+void MSG_WriteAngle (sizebuf_t *sb, float f, protocolversion_t protocol);
extern int msg_readcount;
extern qboolean msg_badread; // set if a read goes beyond end of message
float MSG_ReadCoord13i (void);
float MSG_ReadCoord16i (void);
float MSG_ReadCoord32f (void);
-float MSG_ReadCoord (int protocol);
-void MSG_ReadVector (float *v, int protocol);
-float MSG_ReadAngle (int protocol);
+float MSG_ReadCoord (protocolversion_t protocol);
+void MSG_ReadVector (float *v, protocolversion_t protocol);
+float MSG_ReadAngle (protocolversion_t protocol);
//============================================================================
extern struct cvar_s registered;
extern struct cvar_s cmdline;
-#define GAME_NORMAL 0
-#define GAME_HIPNOTIC 1
-#define GAME_ROGUE 2
-#define GAME_NEHAHRA 3
-#define GAME_NEXUIZ 4
-#define GAME_TRANSFUSION 5
-#define GAME_GOODVSBAD2 6
-#define GAME_TEU 7
-#define GAME_BATTLEMECH 8
-#define GAME_ZYMOTIC 9
-#define GAME_FNIGGIUM 10
-#define GAME_SETHERAL 11
-#define GAME_SOM 12
-#define GAME_TENEBRAE 13 // full of evil hackery
-#define GAME_NEOTERIC 14
-#define GAME_OPENQUARTZ 15 //this game sucks
-#define GAME_PRYDON 16
-#define GAME_NETHERWORLD 17
-
-extern int gamemode;
+typedef enum gamemode_e
+{
+ GAME_NORMAL,
+ GAME_HIPNOTIC,
+ GAME_ROGUE,
+ GAME_NEHAHRA,
+ GAME_NEXUIZ,
+ GAME_TRANSFUSION,
+ GAME_GOODVSBAD2,
+ GAME_TEU,
+ GAME_BATTLEMECH,
+ GAME_ZYMOTIC,
+ GAME_FNIGGIUM,
+ GAME_SETHERAL,
+ GAME_SOM,
+ GAME_TENEBRAE, // full of evil hackery
+ GAME_NEOTERIC,
+ GAME_OPENQUARTZ, //this game sucks
+ GAME_PRYDON,
+ GAME_NETHERWORLD,
+ GAME_THEHUNTED,
+}
+gamemode_t;
+
+extern gamemode_t gamemode;
extern const char *gamename;
extern const char *gamedirname1;
extern const char *gamedirname2;