This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-// comndef.h -- general definitions
-#if !defined BYTE_DEFINED
-typedef unsigned char byte;
-#define BYTE_DEFINED 1
-#endif
-
-#undef true
-#undef false
-
-typedef enum {false, true} qboolean;
-
-#include "quakeio.h"
+#ifndef COMMON_H
+#define COMMON_H
-// LordHavoc: MSVC has a different name for snprintf
+// MSVC has a different name for several standard functions
#ifdef WIN32
-#define snprintf _snprintf
+# define snprintf _snprintf
+# define vsnprintf _vsnprintf
+# define strcasecmp stricmp
+# define strncasecmp strnicmp
#endif
-//============================================================================
-
-extern void *qmalloc(unsigned int size);
-extern void qfree(void *mem);
//============================================================================
{
qboolean allowoverflow; // if false, do a Sys_Error
qboolean overflowed; // set to true if the buffer size failed
- byte *data;
- int maxsize;
- int cursize;
+ qbyte *data;
+ mempool_t *mempool;
+ int maxsize;
+ int cursize;
} sizebuf_t;
-void SZ_Alloc (sizebuf_t *buf, int startsize);
+void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name);
void SZ_Free (sizebuf_t *buf);
void SZ_Clear (sizebuf_t *buf);
void *SZ_GetSpace (sizebuf_t *buf, int length);
-void SZ_Write (sizebuf_t *buf, void *data, int length);
-void SZ_Print (sizebuf_t *buf, char *data); // strcats onto the sizebuf
+void SZ_Write (sizebuf_t *buf, const void *data, int length);
+void SZ_Print(sizebuf_t *buf, const char *data); // strcats onto the sizebuf
+void SZ_HexDumpToConsole(const sizebuf_t *buf);
-//============================================================================
+void Com_HexDumpToConsole(const qbyte *data, int size);
-#ifndef NULL
-#define NULL ((void *)0)
-#endif
//============================================================================
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
-#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || (defined(__alpha__) || defined(__alpha)) || defined(__arm__) || (defined(__mips__) && defined(__MIPSEL__)) || defined(__LITTLE_ENDIAN__)
-#define ENDIAN_LITTLE
-#else
-#define ENDIAN_BIG
+// Endianess handling
+//============================================================================
+
+// We use BSD-style defines: BYTE_ORDER is defined to either BIG_ENDIAN or LITTLE_ENDIAN
+
+// Initializations
+#if !defined(BYTE_ORDER) || !defined(LITTLE_ENDIAN) || !defined(BIG_ENDIAN) || (BYTE_ORDER != LITTLE_ENDIAN && BYTE_ORDER != BIG_ENDIAN)
+# undef BYTE_ORDER
+# undef LITTLE_ENDIAN
+# undef BIG_ENDIAN
+# define LITTLE_ENDIAN 1234
+# define BIG_ENDIAN 4321
#endif
+
+// If we still don't know the CPU endianess at this point, we try to guess
+#ifndef BYTE_ORDER
+# if defined(WIN32)
+# define BYTE_ORDER LITTLE_ENDIAN
+# else
+# warning "Unable to determine the CPU endianess. Defaulting to little endian"
+# define BYTE_ORDER LITTLE_ENDIAN
+# endif
#endif
+
short ShortSwap (short l);
int LongSwap (int l);
float FloatSwap (float f);
-#ifdef ENDIAN_LITTLE
+#if BYTE_ORDER == LITTLE_ENDIAN
// little endian
#define BigShort(l) ShortSwap(l)
#define LittleShort(l) (l)
#define LittleLong(l) (l)
#define BigFloat(l) FloatSwap(l)
#define LittleFloat(l) (l)
-#elif ENDIAN_BIG
+#else
// big endian
#define BigShort(l) (l)
#define LittleShort(l) ShortSwap(l)
#define LittleLong(l) LongSwap(l)
#define BigFloat(l) (l)
#define LittleFloat(l) FloatSwap(l)
-#else
-// figure it out at runtime
-extern short (*BigShort) (short l);
-extern short (*LittleShort) (short l);
-extern int (*BigLong) (int l);
-extern int (*LittleLong) (int l);
-extern float (*BigFloat) (float l);
-extern float (*LittleFloat) (float l);
#endif
+unsigned int BuffBigLong (const qbyte *buffer);
+unsigned short BuffBigShort (const qbyte *buffer);
+unsigned int BuffLittleLong (const qbyte *buffer);
+unsigned short BuffLittleShort (const qbyte *buffer);
+
+
//============================================================================
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
-void MSG_WriteString (sizebuf_t *sb, char *s);
+void MSG_WriteString (sizebuf_t *sb, const char *s);
void MSG_WriteCoord (sizebuf_t *sb, float f);
void MSG_WriteAngle (sizebuf_t *sb, float f);
void MSG_WritePreciseAngle (sizebuf_t *sb, float f);
-
-#define MSG_WriteFloatCoord MSG_WriteFloat
+void MSG_WriteDPCoord (sizebuf_t *sb, float f);
extern int msg_readcount;
extern qboolean msg_badread; // set if a read goes beyond end of message
void MSG_BeginReading (void);
-//int MSG_ReadChar (void);
-//int MSG_ReadByte (void);
-int MSG_ReadShort (void);
-int MSG_ReadLong (void);
-float MSG_ReadFloat (void);
+int MSG_ReadLittleShort (void);
+int MSG_ReadBigShort (void);
+int MSG_ReadLittleLong (void);
+int MSG_ReadBigLong (void);
+float MSG_ReadLittleFloat (void);
+float MSG_ReadBigFloat (void);
char *MSG_ReadString (void);
+int MSG_ReadBytes (int numbytes, unsigned char *out);
#define MSG_ReadChar() (msg_readcount >= net_message.cursize ? (msg_badread = true, -1) : (signed char)net_message.data[msg_readcount++])
#define MSG_ReadByte() (msg_readcount >= net_message.cursize ? (msg_badread = true, -1) : (unsigned char)net_message.data[msg_readcount++])
-//#define MSG_ReadShort() ((msg_readcount + 2) > net_message.cursize ? (msg_badread = true, -1) : (short)net_message.data[msg_readcount+=2, msg_readcount-2] | (net_message.data[msg_readcount-1] << 8))
-//#define MSG_ReadLong() ((msg_readcount + 4) > net_message.cursize ? (msg_badread = true, -1) : (int)net_message.data[msg_readcount+=4, msg_readcount-4] | (net_message.data[msg_readcount-3] << 8) | (net_message.data[msg_readcount-2] << 16) | (net_message.data[msg_readcount-1] << 24))
+#define MSG_ReadShort MSG_ReadLittleShort
+#define MSG_ReadLong MSG_ReadLittleLong
+#define MSG_ReadFloat MSG_ReadLittleFloat
float MSG_ReadCoord (void);
-//float MSG_ReadAngle (void);
-
-#define MSG_ReadFloatCoord MSG_ReadFloat
#define MSG_ReadAngle() (MSG_ReadByte() * (360.0f / 256.0f))
#define MSG_ReadPreciseAngle() (MSG_ReadShort() * (360.0f / 65536.0f))
-#define MSG_ReadVector(v) {(v)[0] = MSG_ReadCoord();(v)[1] = MSG_ReadCoord();(v)[2] = MSG_ReadCoord();}
-
-extern qboolean dpprotocol;
+#define MSG_ReadVector(v) ((v)[0] = MSG_ReadCoord(), (v)[1] = MSG_ReadCoord(), (v)[2] = MSG_ReadCoord())
//============================================================================
-/*
-void Q_memset (void *dest, int fill, int count);
-void Q_memcpy (void *dest, void *src, int count);
-int Q_memcmp (void *m1, void *m2, int count);
-void Q_strcpy (char *dest, char *src);
-void Q_strncpy (char *dest, char *src, int count);
-int Q_strlen (char *str);
-char *Q_strrchr (char *s, char c);
-void Q_strcat (char *dest, char *src);
-int Q_strcmp (char *s1, char *s2);
-int Q_strncmp (char *s1, char *s2, int count);
-*/
-int Q_strcasecmp (char *s1, char *s2);
-int Q_strncasecmp (char *s1, char *s2, int n);
-/*
-int Q_atoi (char *str);
-float Q_atof (char *str);
-*/
+extern char com_token[1024];
-//============================================================================
+int COM_ParseToken(const char **datapointer, int returnnewline);
+int COM_ParseTokenConsole(const char **datapointer);
-extern char com_token[1024];
-extern qboolean com_eof;
+extern int com_argc;
+extern const char **com_argv;
-char *COM_Parse (char *data);
+int COM_CheckParm (const char *parm);
+void COM_Init (void);
+void COM_InitArgv (void);
+void COM_InitGameType (void);
+char *va(const char *format, ...);
+// does a varargs printf into a temp buffer
-extern int com_argc;
-extern char **com_argv;
-int COM_CheckParm (char *parm);
-void COM_Init (char *path);
-void COM_InitArgv (int argc, char **argv);
+//============================================================================
-char *COM_SkipPath (char *pathname);
-void COM_StripExtension (char *in, char *out);
-void COM_FileBase (char *in, char *out);
-void COM_DefaultExtension (char *path, char *extension);
+extern struct cvar_s registered;
+extern struct cvar_s cmdline;
-char *va(char *format, ...);
-// does a varargs printf into a temp buffer
+#define GAME_NORMAL 0
+#define GAME_HIPNOTIC 1
+#define GAME_ROGUE 2
+#define GAME_NEHAHRA 3
+#define GAME_NEXUIZ 4
+#define GAME_TRANSFUSION 5
+#define GAME_GOODVSBAD2 6
+#define GAME_TEU 7
+#define GAME_BATTLEMECH 8
+#define GAME_ZYMOTIC 9
+#define GAME_FNIGGIUM 10
+#define GAME_SETHERAL 11
+#define GAME_SOM 12
+#define GAME_TENEBRAE 13 // full of evil hackery
+#define GAME_NEOTERIC 14
+extern int gamemode;
+extern char *gamename;
+extern char *gamedirname;
+extern char *gamescreenshotname;
+extern char com_modname[MAX_OSPATH];
-//============================================================================
+void COM_ToLowerString (const char *in, char *out, size_t size_out);
+void COM_ToUpperString (const char *in, char *out, size_t size_out);
+int COM_StringBeginsWith(const char *s, const char *match);
-extern int com_filesize;
-struct cache_user_s;
+int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize, const char *commentprefix);
-extern char com_gamedir[MAX_OSPATH];
+typedef struct stringlist_s
+{
+ struct stringlist_s *next;
+ char *text;
+} stringlist_t;
-void COM_WriteFile (char *filename, void *data, int len);
-int COM_FOpenFile (char *filename, QFile **file, qboolean quiet, qboolean zip);
+int matchpattern(char *in, char *pattern, int caseinsensitive);
+stringlist_t *stringlistappend(stringlist_t *current, char *text);
+void stringlistfree(stringlist_t *current);
+stringlist_t *stringlistsort(stringlist_t *start);
+stringlist_t *listdirectory(char *path);
+void freedirectory(stringlist_t *list);
-// set by COM_LoadFile functions
-extern int loadsize;
-byte *COM_LoadHunkFile (char *path, qboolean quiet);
-byte *COM_LoadMallocFile (char *path, qboolean quiet);
-//void COM_LoadCacheFile (char *path, struct cache_user_s *cu, qboolean quiet);
+char *SearchInfostring(const char *infostring, const char *key);
-byte *COM_LoadFile (char *path, int usehunk, qboolean quiet);
-int COM_FileExists(char *filename);
+// strlcat and strlcpy, from OpenBSD
+// Most (all?) BSDs already have them
+#if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) || (defined(__APPLE__) && defined(__MACH__))
+# define HAVE_STRLCAT 1
+# define HAVE_STRLCPY 1
+#endif
-extern struct cvar_s registered;
+#ifndef HAVE_STRLCAT
+/*
+ * Appends src to string dst of size siz (unlike strncat, siz is the
+ * full size of dst, not space left). At most siz-1 characters
+ * will be copied. Always NUL terminates (unless siz <= strlen(dst)).
+ * Returns strlen(src) + MIN(siz, strlen(initial dst)).
+ * If retval >= siz, truncation occurred.
+ */
+size_t strlcat(char *dst, const char *src, size_t siz);
+#endif // #ifndef HAVE_STRLCAT
+
+#ifndef HAVE_STRLCPY
+/*
+ * Copy src to string dst of size siz. At most siz-1 characters
+ * will be copied. Always NUL terminates (unless siz == 0).
+ * Returns strlen(src); if retval >= siz, truncation occurred.
+ */
+size_t strlcpy(char *dst, const char *src, size_t siz);
-#define GAME_NORMAL 0
-#define GAME_HIPNOTIC 1
-#define GAME_ROGUE 2
-#define GAME_NEHAHRA 3
-#define GAME_FIENDARENA 4
-#define GAME_ZYMOTIC 5
+#endif // #ifndef HAVE_STRLCPY
-extern int gamemode;
-extern char *gamename;
+#endif
-// LordHavoc: useful...
-extern void COM_ToLowerString(char *in, char *out);
-extern void COM_ToUpperString(char *in, char *out);