#ifndef COMMON_H
#define COMMON_H
-// many buffers use this size
-#define MAX_INPUTLINE 16384
-
-// MSVC has a different name for several standard functions
+/// MSVC has a different name for several standard functions
#ifdef WIN32
-# define strcasecmp stricmp
-# define strncasecmp strnicmp
+# define strcasecmp _stricmp
+# define strncasecmp _strnicmp
#endif
// Create our own define for Mac OS X
#endif
#ifdef SUNOS
-#include <sys/file.h> // Needed for FNDELAY
-# define model_t dp_model_t // Workaround conflict with /usr/include/sys/model.h
+#include <sys/file.h> ///< Needed for FNDELAY
#endif
//============================================================================
typedef struct sizebuf_s
{
- qboolean allowoverflow; // if false, do a Sys_Error
- qboolean overflowed; // set to true if the buffer size failed
+ qboolean allowoverflow; ///< if false, do a Sys_Error
+ qboolean overflowed; ///< set to true if the buffer size failed
unsigned char *data;
int maxsize;
int cursize;
void Com_HexDumpToConsole(const unsigned char *data, int size);
unsigned short CRC_Block(const unsigned char *data, size_t size);
+unsigned short CRC_Block_CaseInsensitive(const unsigned char *data, size_t size); // for hash lookup functions that use strcasecmp for comparison
unsigned char COM_BlockSequenceCRCByteQW(unsigned char *base, int length, int sequence);
// Endianess handling
//============================================================================
-// We use BSD-style defines: BYTE_ORDER is defined to either BIG_ENDIAN or LITTLE_ENDIAN
+// check mem_bigendian if you need to know the system byte order
-// Initializations
-#if !defined(BYTE_ORDER) || !defined(LITTLE_ENDIAN) || !defined(BIG_ENDIAN) || (BYTE_ORDER != LITTLE_ENDIAN && BYTE_ORDER != BIG_ENDIAN)
-# undef BYTE_ORDER
-# undef LITTLE_ENDIAN
-# undef BIG_ENDIAN
-# define LITTLE_ENDIAN 1234
-# define BIG_ENDIAN 4321
-#endif
+/*! \name Byte order functions.
+ * @{
+ */
-// If we still don't know the CPU endianess at this point, we try to guess
-#ifndef BYTE_ORDER
-# if defined(WIN32)
-# define BYTE_ORDER LITTLE_ENDIAN
-# else
-# if defined(SUNOS)
-# if defined(__i386) || defined(__amd64)
-# define BYTE_ORDER LITTLE_ENDIAN
-# else
-# define BYTE_ORDER BIG_ENDIAN
-# endif
-# else
-# warning "Unable to determine the CPU endianess. Defaulting to little endian"
-# define BYTE_ORDER LITTLE_ENDIAN
-# endif
-# endif
-#endif
+// unaligned memory access crashes on some platform, so always read bytes...
+#define BigShort(l) BuffBigShort((unsigned char *)&(l))
+#define LittleShort(l) BuffLittleShort((unsigned char *)&(l))
+#define BigLong(l) BuffBigLong((unsigned char *)&(l))
+#define LittleLong(l) BuffLittleLong((unsigned char *)&(l))
+#define BigFloat(l) BuffBigFloat((unsigned char *)&(l))
+#define LittleFloat(l) BuffLittleFloat((unsigned char *)&(l))
+/// Extract a big endian 32bit float from the given \p buffer.
+float BuffBigFloat (const unsigned char *buffer);
-short ShortSwap (short l);
-int LongSwap (int l);
-float FloatSwap (float f);
-
-#if BYTE_ORDER == LITTLE_ENDIAN
-// little endian
-#define BigShort(l) ShortSwap(l)
-#define LittleShort(l) (l)
-#define BigLong(l) LongSwap(l)
-#define LittleLong(l) (l)
-#define BigFloat(l) FloatSwap(l)
-#define LittleFloat(l) (l)
-#else
-// big endian
-#define BigShort(l) (l)
-#define LittleShort(l) ShortSwap(l)
-#define BigLong(l) (l)
-#define LittleLong(l) LongSwap(l)
-#define BigFloat(l) (l)
-#define LittleFloat(l) FloatSwap(l)
-#endif
+/// Extract a big endian 32bit int from the given \p buffer.
+int BuffBigLong (const unsigned char *buffer);
+
+/// Extract a big endian 16bit short from the given \p buffer.
+short BuffBigShort (const unsigned char *buffer);
+
+/// Extract a little endian 32bit float from the given \p buffer.
+float BuffLittleFloat (const unsigned char *buffer);
+
+/// Extract a little endian 32bit int from the given \p buffer.
+int BuffLittleLong (const unsigned char *buffer);
+
+/// Extract a little endian 16bit short from the given \p buffer.
+short BuffLittleShort (const unsigned char *buffer);
+
+/// Encode a big endian 32bit int to the given \p buffer
+void StoreBigLong (unsigned char *buffer, unsigned int i);
+
+/// Encode a big endian 16bit int to the given \p buffer
+void StoreBigShort (unsigned char *buffer, unsigned short i);
-unsigned int BuffBigLong (const unsigned char *buffer);
-unsigned short BuffBigShort (const unsigned char *buffer);
-unsigned int BuffLittleLong (const unsigned char *buffer);
-unsigned short BuffLittleShort (const unsigned char *buffer);
+/// Encode a little endian 32bit int to the given \p buffer
+void StoreLittleLong (unsigned char *buffer, unsigned int i);
+/// Encode a little endian 16bit int to the given \p buffer
+void StoreLittleShort (unsigned char *buffer, unsigned short i);
+//@}
//============================================================================
typedef enum protocolversion_e
{
PROTOCOL_UNKNOWN,
- PROTOCOL_DARKPLACES7, // added QuakeWorld-style movement protocol to allow more consistent prediction
- PROTOCOL_DARKPLACES6, // various changes
- PROTOCOL_DARKPLACES5, // uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/
- PROTOCOL_DARKPLACES4, // various changes
- PROTOCOL_DARKPLACES3, // uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix
- PROTOCOL_DARKPLACES2, // various changes
- PROTOCOL_DARKPLACES1, // uses EntityFrame entity snapshot encoder/decoder which is a QuakeWorld-like entity snapshot delta compression method
- PROTOCOL_QUAKEDP, // darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used
- PROTOCOL_NEHAHRAMOVIE, // Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information)
- PROTOCOL_QUAKE, // quake (aka netquake/normalquake/nq) protocol
- PROTOCOL_QUAKEWORLD, // quakeworld protocol
+ PROTOCOL_DARKPLACES7, ///< added QuakeWorld-style movement protocol to allow more consistent prediction
+ PROTOCOL_DARKPLACES6, ///< various changes
+ PROTOCOL_DARKPLACES5, ///< uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at http://www.garagegames.com/articles/networking1/
+ PROTOCOL_DARKPLACES4, ///< various changes
+ PROTOCOL_DARKPLACES3, ///< uses EntityFrame4 entity snapshot encoder/decoder which is broken, this attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix
+ PROTOCOL_DARKPLACES2, ///< various changes
+ PROTOCOL_DARKPLACES1, ///< uses EntityFrame entity snapshot encoder/decoder which is a QuakeWorld-like entity snapshot delta compression method
+ PROTOCOL_QUAKEDP, ///< darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used
+ PROTOCOL_NEHAHRAMOVIE, ///< Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information)
+ PROTOCOL_QUAKE, ///< quake (aka netquake/normalquake/nq) protocol
+ PROTOCOL_QUAKEWORLD, ///< quakeworld protocol
+ PROTOCOL_NEHAHRABJP, ///< same as QUAKEDP but with 16bit modelindex
+ PROTOCOL_NEHAHRABJP2, ///< same as NEHAHRABJP but with 16bit soundindex
+ PROTOCOL_NEHAHRABJP3, ///< same as NEHAHRABJP2 but with some changes
}
protocolversion_t;
+/*! \name Message IO functions.
+ * Handles byte ordering and avoids alignment errors
+ * @{
+ */
+
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
float MSG_ReadCoord (protocolversion_t protocol);
void MSG_ReadVector (float *v, protocolversion_t protocol);
float MSG_ReadAngle (protocolversion_t protocol);
-
+//@}
//============================================================================
+typedef float (*COM_WordWidthFunc_t) (void *passthrough, const char *w, size_t *length, float maxWidth); // length is updated to the longest fitting string into maxWidth; if maxWidth < 0, all characters are used and length is used as is
+typedef int (*COM_LineProcessorFunc) (void *passthrough, const char *line, size_t length, float width, qboolean isContination);
+int COM_Wordwrap(const char *string, size_t length, float continuationSize, float maxWidth, COM_WordWidthFunc_t wordWidth, void *passthroughCW, COM_LineProcessorFunc processLine, void *passthroughPL);
+
extern char com_token[MAX_INPUTLINE];
-int COM_ParseToken(const char **datapointer, int returnnewline);
-int COM_ParseTokenConsole(const char **datapointer);
+int COM_ParseToken_Simple(const char **datapointer, qboolean returnnewline, qboolean parsebackslash);
+int COM_ParseToken_QuakeC(const char **datapointer, qboolean returnnewline);
+int COM_ParseToken_VM_Tokenize(const char **datapointer, qboolean returnnewline);
+int COM_ParseToken_Console(const char **datapointer);
extern int com_argc;
extern const char **com_argv;
+extern int com_selffd;
int COM_CheckParm (const char *parm);
void COM_Init (void);
void COM_Shutdown (void);
-void COM_InitArgv (void);
void COM_InitGameType (void);
-char *va(const char *format, ...);
+char *va(const char *format, ...) DP_FUNC_PRINTF(1);
// does a varargs printf into a temp buffer
// return the number of printed characters, excluding the final '\0'
// or return -1 if the buffer isn't big enough to contain the entire string.
// buffer is ALWAYS null-terminated
-extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...);
+extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...) DP_FUNC_PRINTF(3);
extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
// A bunch of functions are forbidden for security reasons (and also to please MSVS 2005, for some of them)
+// LordHavoc: added #undef lines here to avoid warnings in Linux
+#undef strcat
#define strcat DO_NOT_USE_STRCAT__USE_STRLCAT_OR_MEMCPY
+#undef strncat
#define strncat DO_NOT_USE_STRNCAT__USE_STRLCAT_OR_MEMCPY
+#undef strcpy
#define strcpy DO_NOT_USE_STRCPY__USE_STRLCPY_OR_MEMCPY
+#undef strncpy
#define strncpy DO_NOT_USE_STRNCPY__USE_STRLCPY_OR_MEMCPY
+//#undef sprintf
//#define sprintf DO_NOT_USE_SPRINTF__USE_DPSNPRINTF
GAME_NEOTERIC,
GAME_OPENQUARTZ, //this game sucks
GAME_PRYDON,
- GAME_NETHERWORLD,
+ GAME_DELUXEQUAKE,
GAME_THEHUNTED,
GAME_DEFEATINDETAIL2,
+ GAME_DARSANA,
+ GAME_CONTAGIONTHEORY,
+ GAME_EDU2P,
+ GAME_PROPHECY,
+ GAME_BLOODOMNICIDE,
+ GAME_STEELSTORM, // added by motorsep
+ GAME_STRAPBOMB, // added by motorsep for Urre
+ GAME_COUNT
}
gamemode_t;
int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize, const char *commentprefix);
+size_t COM_StringLengthNoColors(const char *s, size_t size_s, qboolean *valid);
+qboolean COM_StringDecolorize(const char *in, size_t size_in, char *out, size_t size_out, qboolean escape_carets);
+void COM_ToLowerString (const char *in, char *out, size_t size_out);
+void COM_ToUpperString (const char *in, char *out, size_t size_out);
+
typedef struct stringlist_s
{
- struct stringlist_s *next;
- char *text;
+ /// maxstrings changes as needed, causing reallocation of strings[] array
+ int maxstrings;
+ int numstrings;
+ char **strings;
} stringlist_t;
int matchpattern(const char *in, const char *pattern, int caseinsensitive);
-stringlist_t *stringlistappend(stringlist_t *current, char *text);
-void stringlistfree(stringlist_t *current);
-stringlist_t *stringlistsort(stringlist_t *start);
-stringlist_t *listdirectory(const char *path);
-void freedirectory(stringlist_t *list);
+int matchpattern_with_separator(const char *in, const char *pattern, int caseinsensitive, const char *separators, qboolean wildcard_least_one);
+void stringlistinit(stringlist_t *list);
+void stringlistfreecontents(stringlist_t *list);
+void stringlistappend(stringlist_t *list, const char *text);
+void stringlistsort(stringlist_t *list);
+void listdirectory(stringlist_t *list, const char *basepath, const char *path);
char *SearchInfostring(const char *infostring, const char *key);
#endif
#ifndef HAVE_STRLCAT
-/*
+/*!
* Appends src to string dst of size siz (unlike strncat, siz is the
* full size of dst, not space left). At most siz-1 characters
* will be copied. Always NUL terminates (unless siz <= strlen(dst)).
#endif // #ifndef HAVE_STRLCAT
#ifndef HAVE_STRLCPY
-/*
+/*!
* Copy src to string dst of size siz. At most siz-1 characters
* will be copied. Always NUL terminates (unless siz == 0).
* Returns strlen(src); if retval >= siz, truncation occurred.
#endif // #ifndef HAVE_STRLCPY
+void FindFraction(double val, int *num, int *denom, int denomMax);
+
#endif