#ifndef COMMON_H
#define COMMON_H
+
// MSVC has a different name for several standard functions
#ifdef WIN32
-# define snprintf _snprintf
-# define vsnprintf _vsnprintf
# define strcasecmp stricmp
# define strncasecmp strnicmp
#endif
+// Create our own define for Mac OS X
+#if defined(__APPLE__) && defined(__MACH__)
+# define MACOSX
+#endif
+
//============================================================================
void Com_HexDumpToConsole(const qbyte *data, int size);
+unsigned short CRC_Block(qbyte *data, int size);
+
+
//============================================================================
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
-#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || (defined(__alpha__) || defined(__alpha)) || defined(__arm__) || (defined(__mips__) && defined(__MIPSEL__)) || defined(__LITTLE_ENDIAN__)
-#define ENDIAN_LITTLE
-#else
-#define ENDIAN_BIG
+// Endianess handling
+//============================================================================
+
+// We use BSD-style defines: BYTE_ORDER is defined to either BIG_ENDIAN or LITTLE_ENDIAN
+
+// Initializations
+#if !defined(BYTE_ORDER) || !defined(LITTLE_ENDIAN) || !defined(BIG_ENDIAN) || (BYTE_ORDER != LITTLE_ENDIAN && BYTE_ORDER != BIG_ENDIAN)
+# undef BYTE_ORDER
+# undef LITTLE_ENDIAN
+# undef BIG_ENDIAN
+# define LITTLE_ENDIAN 1234
+# define BIG_ENDIAN 4321
#endif
+
+// If we still don't know the CPU endianess at this point, we try to guess
+#ifndef BYTE_ORDER
+# if defined(WIN32)
+# define BYTE_ORDER LITTLE_ENDIAN
+# else
+# warning "Unable to determine the CPU endianess. Defaulting to little endian"
+# define BYTE_ORDER LITTLE_ENDIAN
+# endif
#endif
+
short ShortSwap (short l);
int LongSwap (int l);
float FloatSwap (float f);
-#ifdef ENDIAN_LITTLE
+#if BYTE_ORDER == LITTLE_ENDIAN
// little endian
#define BigShort(l) ShortSwap(l)
#define LittleShort(l) (l)
#define LittleLong(l) (l)
#define BigFloat(l) FloatSwap(l)
#define LittleFloat(l) (l)
-#elif defined(ENDIAN_BIG)
+#else
// big endian
#define BigShort(l) (l)
#define LittleShort(l) ShortSwap(l)
#define LittleLong(l) LongSwap(l)
#define BigFloat(l) (l)
#define LittleFloat(l) FloatSwap(l)
-#else
-// figure it out at runtime
-extern short (*BigShort) (short l);
-extern short (*LittleShort) (short l);
-extern int (*BigLong) (int l);
-extern int (*LittleLong) (int l);
-extern float (*BigFloat) (float l);
-extern float (*LittleFloat) (float l);
#endif
unsigned int BuffBigLong (const qbyte *buffer);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, const char *s);
-void MSG_WriteCoord (sizebuf_t *sb, float f);
-void MSG_WriteAngle (sizebuf_t *sb, float f);
-void MSG_WritePreciseAngle (sizebuf_t *sb, float f);
-void MSG_WriteDPCoord (sizebuf_t *sb, float f);
+void MSG_WriteAngle8i (sizebuf_t *sb, float f);
+void MSG_WriteAngle16i (sizebuf_t *sb, float f);
+void MSG_WriteAngle32f (sizebuf_t *sb, float f);
+void MSG_WriteCoord13i (sizebuf_t *sb, float f);
+void MSG_WriteCoord16i (sizebuf_t *sb, float f);
+void MSG_WriteCoord32f (sizebuf_t *sb, float f);
+void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol);
+void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol);
+void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol);
extern int msg_readcount;
extern qboolean msg_badread; // set if a read goes beyond end of message
#define MSG_ReadLong MSG_ReadLittleLong
#define MSG_ReadFloat MSG_ReadLittleFloat
-float MSG_ReadCoord (void);
-
-#define MSG_ReadAngle() (MSG_ReadByte() * (360.0f / 256.0f))
-#define MSG_ReadPreciseAngle() (MSG_ReadShort() * (360.0f / 65536.0f))
-
-#define MSG_ReadVector(v) ((v)[0] = MSG_ReadCoord(), (v)[1] = MSG_ReadCoord(), (v)[2] = MSG_ReadCoord())
+float MSG_ReadAngle8i (void);
+float MSG_ReadAngle16i (void);
+float MSG_ReadAngle32f (void);
+float MSG_ReadCoord13i (void);
+float MSG_ReadCoord16i (void);
+float MSG_ReadCoord32f (void);
+float MSG_ReadCoord (int protocol);
+void MSG_ReadVector (float *v, int protocol);
+float MSG_ReadAngle (int protocol);
//============================================================================
int COM_CheckParm (const char *parm);
void COM_Init (void);
+void COM_Shutdown (void);
void COM_InitArgv (void);
void COM_InitGameType (void);
// does a varargs printf into a temp buffer
+// snprintf and vsnprintf are NOT portable. Use their DP counterparts instead
+#define snprintf DO_NOT_USE_SNPRINTF__USE_DPSNPRINTF
+#define vsnprintf DO_NOT_USE_VSNPRINTF__USE_DPVSNPRINTF
+
+// dpsnprintf and dpvsnprintf
+// return the number of printed characters, excluding the final '\0'
+// or return -1 if the buffer isn't big enough to contain the entire string.
+// buffer is ALWAYS null-terminated
+extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...);
+extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
+
+
//============================================================================
extern struct cvar_s registered;
#define GAME_SETHERAL 11
#define GAME_SOM 12
#define GAME_TENEBRAE 13 // full of evil hackery
+#define GAME_NEOTERIC 14
+#define GAME_OPENQUARTZ 15 //this game sucks
+#define GAME_PRYDON 16
+#define GAME_NETHERWORLD 17
extern int gamemode;
-extern char *gamename;
-extern char *gamedirname;
+extern const char *gamename;
+extern const char *gamedirname1;
+extern const char *gamedirname2;
+extern const char *gamescreenshotname;
+extern const char *gameuserdirname;
extern char com_modname[MAX_OSPATH];
void COM_ToLowerString (const char *in, char *out, size_t size_out);
stringlist_t *stringlistappend(stringlist_t *current, char *text);
void stringlistfree(stringlist_t *current);
stringlist_t *stringlistsort(stringlist_t *start);
-stringlist_t *listdirectory(char *path);
+stringlist_t *listdirectory(const char *path);
void freedirectory(stringlist_t *list);
char *SearchInfostring(const char *infostring, const char *key);
// strlcat and strlcpy, from OpenBSD
// Most (all?) BSDs already have them
-#if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) || (defined(__APPLE__) && defined(__MACH__))
+#if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) || defined(MACOSX)
# define HAVE_STRLCAT 1
# define HAVE_STRLCPY 1
#endif