#ifndef COMMON_H
#define COMMON_H
+
// MSVC has a different name for several standard functions
#ifdef WIN32
-# define snprintf _snprintf
-# define vsnprintf _vsnprintf
# define strcasecmp stricmp
# define strncasecmp strnicmp
#endif
+// Create our own define for Mac OS X
+#if defined(__APPLE__) && defined(__MACH__)
+# define MACOSX
+#endif
+
//============================================================================
void SZ_Clear (sizebuf_t *buf);
void *SZ_GetSpace (sizebuf_t *buf, int length);
void SZ_Write (sizebuf_t *buf, const void *data, int length);
-void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf
+void SZ_Print(sizebuf_t *buf, const char *data); // strcats onto the sizebuf
void SZ_HexDumpToConsole(const sizebuf_t *buf);
void Com_HexDumpToConsole(const qbyte *data, int size);
+unsigned short CRC_Block(qbyte *data, int size);
+
+
//============================================================================
-#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
-#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || (defined(__alpha__) || defined(__alpha)) || defined(__arm__) || (defined(__mips__) && defined(__MIPSEL__)) || defined(__LITTLE_ENDIAN__)
-#define ENDIAN_LITTLE
-#else
-#define ENDIAN_BIG
+// Endianess handling
+//============================================================================
+
+// We use BSD-style defines: BYTE_ORDER is defined to either BIG_ENDIAN or LITTLE_ENDIAN
+
+// Initializations
+#if !defined(BYTE_ORDER) || !defined(LITTLE_ENDIAN) || !defined(BIG_ENDIAN) || (BYTE_ORDER != LITTLE_ENDIAN && BYTE_ORDER != BIG_ENDIAN)
+# undef BYTE_ORDER
+# undef LITTLE_ENDIAN
+# undef BIG_ENDIAN
+# define LITTLE_ENDIAN 1234
+# define BIG_ENDIAN 4321
#endif
+
+// If we still don't know the CPU endianess at this point, we try to guess
+#ifndef BYTE_ORDER
+# if defined(WIN32)
+# define BYTE_ORDER LITTLE_ENDIAN
+# else
+# warning "Unable to determine the CPU endianess. Defaulting to little endian"
+# define BYTE_ORDER LITTLE_ENDIAN
+# endif
#endif
+
short ShortSwap (short l);
int LongSwap (int l);
float FloatSwap (float f);
-#ifdef ENDIAN_LITTLE
+#if BYTE_ORDER == LITTLE_ENDIAN
// little endian
#define BigShort(l) ShortSwap(l)
#define LittleShort(l) (l)
#define LittleLong(l) (l)
#define BigFloat(l) FloatSwap(l)
#define LittleFloat(l) (l)
-#elif ENDIAN_BIG
+#else
// big endian
#define BigShort(l) (l)
#define LittleShort(l) ShortSwap(l)
#define LittleLong(l) LongSwap(l)
#define BigFloat(l) (l)
#define LittleFloat(l) FloatSwap(l)
-#else
-// figure it out at runtime
-extern short (*BigShort) (short l);
-extern short (*LittleShort) (short l);
-extern int (*BigLong) (int l);
-extern int (*LittleLong) (int l);
-extern float (*BigFloat) (float l);
-extern float (*LittleFloat) (float l);
#endif
unsigned int BuffBigLong (const qbyte *buffer);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, const char *s);
-void MSG_WriteCoord (sizebuf_t *sb, float f);
-void MSG_WriteAngle (sizebuf_t *sb, float f);
-void MSG_WritePreciseAngle (sizebuf_t *sb, float f);
-void MSG_WriteDPCoord (sizebuf_t *sb, float f);
+void MSG_WriteAngle8i (sizebuf_t *sb, float f);
+void MSG_WriteAngle16i (sizebuf_t *sb, float f);
+void MSG_WriteAngle32f (sizebuf_t *sb, float f);
+void MSG_WriteCoord13i (sizebuf_t *sb, float f);
+void MSG_WriteCoord16i (sizebuf_t *sb, float f);
+void MSG_WriteCoord32f (sizebuf_t *sb, float f);
+void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol);
+void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol);
+void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol);
extern int msg_readcount;
extern qboolean msg_badread; // set if a read goes beyond end of message
#define MSG_ReadLong MSG_ReadLittleLong
#define MSG_ReadFloat MSG_ReadLittleFloat
-float MSG_ReadCoord (void);
-
-float MSG_ReadDPCoord (void);
-
-#define MSG_ReadAngle() (MSG_ReadByte() * (360.0f / 256.0f))
-#define MSG_ReadPreciseAngle() (MSG_ReadShort() * (360.0f / 65536.0f))
-
-#define MSG_ReadVector(v) {(v)[0] = MSG_ReadCoord();(v)[1] = MSG_ReadCoord();(v)[2] = MSG_ReadCoord();}
+float MSG_ReadAngle8i (void);
+float MSG_ReadAngle16i (void);
+float MSG_ReadAngle32f (void);
+float MSG_ReadCoord13i (void);
+float MSG_ReadCoord16i (void);
+float MSG_ReadCoord32f (void);
+float MSG_ReadCoord (int protocol);
+void MSG_ReadVector (float *v, int protocol);
+float MSG_ReadAngle (int protocol);
//============================================================================
extern char com_token[1024];
int COM_ParseToken(const char **datapointer, int returnnewline);
+int COM_ParseTokenConsole(const char **datapointer);
extern int com_argc;
extern const char **com_argv;
int COM_CheckParm (const char *parm);
void COM_Init (void);
+void COM_Shutdown (void);
void COM_InitArgv (void);
void COM_InitGameType (void);
// does a varargs printf into a temp buffer
+// snprintf and vsnprintf are NOT portable. Use their DP counterparts instead
+#define snprintf DO_NOT_USE_SNPRINTF__USE_DPSNPRINTF
+#define vsnprintf DO_NOT_USE_VSNPRINTF__USE_DPVSNPRINTF
+
+// dpsnprintf and dpvsnprintf
+// return the number of printed characters, excluding the final '\0'
+// or return -1 if the buffer isn't big enough to contain the entire string.
+// buffer is ALWAYS null-terminated
+extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...);
+extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
+
+
//============================================================================
extern struct cvar_s registered;
+extern struct cvar_s cmdline;
#define GAME_NORMAL 0
#define GAME_HIPNOTIC 1
#define GAME_TEU 7
#define GAME_BATTLEMECH 8
#define GAME_ZYMOTIC 9
+#define GAME_FNIGGIUM 10
+#define GAME_SETHERAL 11
+#define GAME_SOM 12
+#define GAME_TENEBRAE 13 // full of evil hackery
+#define GAME_NEOTERIC 14
+#define GAME_OPENQUARTZ 15 //this game sucks
+#define GAME_PRYDON 16
+#define GAME_NETHERWORLD 17
extern int gamemode;
-extern char *gamename;
-extern char *gamedirname;
+extern const char *gamename;
+extern const char *gamedirname1;
+extern const char *gamedirname2;
+extern const char *gamescreenshotname;
+extern const char *gameuserdirname;
extern char com_modname[MAX_OSPATH];
void COM_ToLowerString (const char *in, char *out, size_t size_out);
void COM_ToUpperString (const char *in, char *out, size_t size_out);
int COM_StringBeginsWith(const char *s, const char *match);
-int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize);
+int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize, const char *commentprefix);
typedef struct stringlist_s
{
} stringlist_t;
int matchpattern(char *in, char *pattern, int caseinsensitive);
-stringlist_t *listdirectory(char *path);
+stringlist_t *stringlistappend(stringlist_t *current, char *text);
+void stringlistfree(stringlist_t *current);
+stringlist_t *stringlistsort(stringlist_t *start);
+stringlist_t *listdirectory(const char *path);
void freedirectory(stringlist_t *list);
char *SearchInfostring(const char *infostring, const char *key);
// strlcat and strlcpy, from OpenBSD
// Most (all?) BSDs already have them
-#if !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__FreeBSD__)
+#if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) || defined(MACOSX)
+# define HAVE_STRLCAT 1
+# define HAVE_STRLCPY 1
+#endif
+#ifndef HAVE_STRLCAT
/*
* Appends src to string dst of size siz (unlike strncat, siz is the
* full size of dst, not space left). At most siz-1 characters
* If retval >= siz, truncation occurred.
*/
size_t strlcat(char *dst, const char *src, size_t siz);
+#endif // #ifndef HAVE_STRLCAT
+#ifndef HAVE_STRLCPY
/*
* Copy src to string dst of size siz. At most siz-1 characters
* will be copied. Always NUL terminates (unless siz == 0).
*/
size_t strlcpy(char *dst, const char *src, size_t siz);
-#endif // #if !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__FreeBSD__)
+#endif // #ifndef HAVE_STRLCPY
#endif