#ifndef COMMON_H
#define COMMON_H
+// many buffers use this size
+#define MAX_INPUTLINE 16384
+
// MSVC has a different name for several standard functions
#ifdef WIN32
# define MACOSX
#endif
-// Create our own define for Solaris
-#if defined(__sun__) && defined(__svr4__)
-# define SUNOS
-#endif
-
#ifdef SUNOS
#include <sys/file.h> // Needed for FNDELAY
# define model_t dp_model_t // Workaround conflict with /usr/include/sys/model.h
{
qboolean allowoverflow; // if false, do a Sys_Error
qboolean overflowed; // set to true if the buffer size failed
- qbyte *data;
+ unsigned char *data;
int maxsize;
int cursize;
} sizebuf_t;
void SZ_Clear (sizebuf_t *buf);
-void *SZ_GetSpace (sizebuf_t *buf, int length);
-void SZ_Write (sizebuf_t *buf, const void *data, int length);
-void SZ_Print(sizebuf_t *buf, const char *data); // strcats onto the sizebuf
+unsigned char *SZ_GetSpace (sizebuf_t *buf, int length);
+void SZ_Write (sizebuf_t *buf, const unsigned char *data, int length);
void SZ_HexDumpToConsole(const sizebuf_t *buf);
-void Com_HexDumpToConsole(const qbyte *data, int size);
+void Com_HexDumpToConsole(const unsigned char *data, int size);
+
+unsigned short CRC_Block(const unsigned char *data, size_t size);
+
+unsigned char COM_BlockSequenceCRCByteQW(unsigned char *base, int length, int sequence);
-unsigned short CRC_Block(const qbyte *data, int size);
+// these are actually md4sum (mdfour.c)
+unsigned Com_BlockChecksum (void *buffer, int length);
+void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
//============================================================================
#define LittleFloat(l) FloatSwap(l)
#endif
-unsigned int BuffBigLong (const qbyte *buffer);
-unsigned short BuffBigShort (const qbyte *buffer);
-unsigned int BuffLittleLong (const qbyte *buffer);
-unsigned short BuffLittleShort (const qbyte *buffer);
+unsigned int BuffBigLong (const unsigned char *buffer);
+unsigned short BuffBigShort (const unsigned char *buffer);
+unsigned int BuffLittleLong (const unsigned char *buffer);
+unsigned short BuffLittleShort (const unsigned char *buffer);
//============================================================================
PROTOCOL_QUAKEDP, // darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used
PROTOCOL_NEHAHRAMOVIE, // Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information)
PROTOCOL_QUAKE, // quake (aka netquake/normalquake/nq) protocol
+ PROTOCOL_QUAKEWORLD, // quakeworld protocol
}
protocolversion_t;
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, const char *s);
+void MSG_WriteUnterminatedString (sizebuf_t *sb, const char *s);
void MSG_WriteAngle8i (sizebuf_t *sb, float f);
void MSG_WriteAngle16i (sizebuf_t *sb, float f);
void MSG_WriteAngle32f (sizebuf_t *sb, float f);
//============================================================================
-extern char com_token[1024];
+extern char com_token[MAX_INPUTLINE];
int COM_ParseToken(const char **datapointer, int returnnewline);
int COM_ParseTokenConsole(const char **datapointer);
GAME_TEU,
GAME_BATTLEMECH,
GAME_ZYMOTIC,
- GAME_FNIGGIUM,
GAME_SETHERAL,
GAME_SOM,
GAME_TENEBRAE, // full of evil hackery
GAME_PRYDON,
GAME_NETHERWORLD,
GAME_THEHUNTED,
+ GAME_DEFEATINDETAIL2,
}
gamemode_t;
char *SearchInfostring(const char *infostring, const char *key);
+void InfoString_GetValue(const char *buffer, const char *key, char *value, size_t valuelength);
+void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, const char *value);
+void InfoString_Print(char *buffer);
// strlcat and strlcpy, from OpenBSD
// Most (all?) BSDs already have them