]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - common.h
illuminated surfaces are now sorted by texture, giving a good fps
[xonotic/darkplaces.git] / common.h
index 4c7165c1d6d374741f89de074c9f414831c8ed18..ad96265c7915354e48de148a490b0089ec3a7753 100644 (file)
--- a/common.h
+++ b/common.h
@@ -252,6 +252,7 @@ typedef enum gamemode_e
        GAME_ROGUE,
        GAME_NEHAHRA,
        GAME_NEXUIZ,
+       GAME_XONOTIC,
        GAME_TRANSFUSION,
        GAME_GOODVSBAD2,
        GAME_TEU,
@@ -272,6 +273,8 @@ typedef enum gamemode_e
        GAME_PROPHECY,
        GAME_BLOODOMNICIDE,
        GAME_STEELSTORM, // added by motorsep
+       GAME_STRAPBOMB, // added by motorsep for Urre
+       GAME_MOONHELM,
        GAME_COUNT
 }
 gamemode_t;
@@ -347,5 +350,8 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
 
 void FindFraction(double val, int *num, int *denom, int denomMax);
 
+// decodes XPM file to XPM array (as if #include'd)
+char **XPM_DecodeString(const char *in);
+
 #endif