*/
// console.c
-#ifndef WIN32
+#if !defined(WIN32) || defined(__MINGW32__)
# include <unistd.h>
#endif
+#include <time.h>
#include "quakedef.h"
int con_linewidth;
cvar_t log_file = {0, "log_file",""};
cvar_t log_sync = {0, "log_sync","0"};
+char crt_log_file [MAX_OSPATH] = "";
qfile_t* logfile = NULL;
qbyte* logqueue = NULL;
size_t logq_ind = 0;
size_t logq_size = 0;
+void Log_ConPrint (const char *msg);
+
+/*
+====================
+Log_Timestamp
+====================
+*/
+const char* Log_Timestamp (const char *desc)
+{
+ static char timestamp [128];
+ time_t crt_time;
+ const struct tm *crt_tm;
+ char timestring [64];
+
+ // Build the time stamp (ex: "Wed Jun 30 21:49:08 1993");
+ time (&crt_time);
+ crt_tm = localtime (&crt_time);
+ strftime (timestring, sizeof (timestring), "%a %b %d %T %Y", crt_tm);
+
+ if (desc != NULL)
+ snprintf (timestamp, sizeof (timestamp), "====== %s (%s) ======\n", desc, timestring);
+ else
+ snprintf (timestamp, sizeof (timestamp), "====== %s ======\n", timestring);
+
+ return timestamp;
+}
+
+
/*
====================
Log_Init
{
Cvar_SetQuick (&log_file, "qconsole.log");
Cvar_SetValueQuick (&log_sync, 1);
+ unlink (va("%s/qconsole.log", fs_gamedir));
}
// Allocate a log queue
- logq_size = 256;
+ logq_size = 512;
logqueue = Mem_Alloc (tempmempool, logq_size);
logq_ind = 0;
}
+/*
+====================
+Log_Open
+====================
+*/
+void Log_Open (void)
+{
+ if (logfile != NULL || log_file.string[0] == '\0')
+ return;
+
+ logfile = FS_Open (log_file.string, "at", false);
+ if (logfile != NULL)
+ {
+ strlcpy (crt_log_file, log_file.string, sizeof (crt_log_file));
+ FS_Print (logfile, Log_Timestamp ("Log started"));
+ }
+}
+
+
+/*
+====================
+Log_Close
+====================
+*/
+void Log_Close (void)
+{
+ if (logfile == NULL)
+ return;
+
+ FS_Print (logfile, Log_Timestamp ("Log stopped"));
+ FS_Print (logfile, "\n");
+ FS_Close (logfile);
+
+ logfile = NULL;
+ crt_log_file[0] = '\0';
+}
+
+
/*
====================
Log_Start
*/
void Log_Start (void)
{
- if (log_file.string[0] != '\0')
- logfile = FS_Open (log_file.string, "wt", false);
+ Log_Open ();
// Dump the contents of the log queue into the log file and free it
if (logqueue != NULL)
*/
void Log_ConPrint (const char *msg)
{
- // Easy case: a log has been started
- if (logfile != NULL)
- {
- FS_Print (logfile, msg);
- if (log_sync.integer)
- FS_Flush (logfile);
- return;
- }
-
// Until the host is completely initialized, we maintain a log queue
// to store the messages, since the log can't be started before
if (logqueue != NULL)
}
memcpy (&logqueue[logq_ind], msg, len);
logq_ind += len;
+
+ return;
+ }
+
+ // Check if log_file has changed
+ if (strcmp (crt_log_file, log_file.string) != 0)
+ {
+ Log_Close ();
+ Log_Open ();
+ }
+
+ // If a log file is available
+ if (logfile != NULL)
+ {
+ FS_Print (logfile, msg);
+ if (log_sync.integer)
+ FS_Flush (logfile);
}
}
*/
void Con_Linefeed (void)
{
+ if (con_backscroll)
+ con_backscroll++;
+
con_x = 0;
con_current++;
memset (&con_text[(con_current%con_totallines)*con_linewidth], ' ', con_linewidth);
int y, c, l, mask;
static int cr;
- con_backscroll = 0;
-
if (txt[0] == 1)
{
mask = 128; // go to colored text
*/
void Con_DrawInput (void)
{
+ int y;
+ int i;
char editlinecopy[257], *text;
if (!key_consoleactive)
// use strlen of edit_line instead of key_linepos to allow editing
// of early characters w/o erasing
+ y = strlen(text);
+
+// fill out remainder with spaces
+ for (i = y; i < 256; i++)
+ text[i] = ' ';
+
// add the cursor frame
if ((int)(realtime*con_cursorspeed) & 1) // cursor is visible
text[key_linepos] = 11 + 130 * key_insert; // either solid or triangle facing right
- text[key_linepos + 1] = 0;
+// text[key_linepos + 1] = 0;
// prestep if horizontally scrolling
if (key_linepos >= con_linewidth)
DrawQ_String(0, con_vislines - 16, text, con_linewidth, 8, 8, 1, 1, 1, 1, 0);
// remove cursor
- key_lines[edit_line][key_linepos] = 0;
+// key_lines[edit_line][key_linepos] = 0;
}
Cvar_SetValueQuick(&con_notify, 0);
if (con_notify.integer > MAX_NOTIFYLINES)
Cvar_SetValueQuick(&con_notify, MAX_NOTIFYLINES);
- v = 0;
+ if (gamemode == GAME_TRANSFUSION)
+ v = 8;
+ else
+ v = 0;
for (i= con_current-con_notify.integer+1 ; i<=con_current ; i++)
{
if (i < 0)