*/
// console.c
-#include "quakedef.h"
-
#if !defined(WIN32) || defined(__MINGW32__)
# include <unistd.h>
#endif
#include <time.h>
+#include "quakedef.h"
+
// for u8_encodech
#include "ft2.h"
{
if (con_chatsound.value)
{
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
if(msg[1] == '\r' && cl.foundtalk2wav)
S_LocalSound ("sound/misc/talk2.wav");
Modified by EvilTypeGuy eviltypeguy@qeradiant.com
================
*/
+extern cvar_t r_font_disable_freetype;
void Con_DrawInput (void)
{
int y;
int i;
char editlinecopy[MAX_INPUTLINE+1], *text;
- float x;
+ float x, xo;
+ size_t len_out;
+ int col_out;
if (!key_consoleactive)
return; // don't draw anything
text[i] = 0;
// add the cursor frame
- if ((int)(realtime*con_cursorspeed) & 1) // cursor is visible
+ if (r_font_disable_freetype.integer)
{
- if (!utf8_enable.integer)
- text[key_linepos] = 11 + 130 * key_insert; // either solid or triangle facing right
- else if (y + 3 < (int)sizeof(editlinecopy)-1)
+ // this code is freetype incompatible!
+ if ((int)(realtime*con_cursorspeed) & 1) // cursor is visible
{
- int ofs = u8_bytelen(text + key_linepos, 1);
- size_t len;
- const char *curbuf;
- curbuf = u8_encodech(0xE000 + 11 + 130 * key_insert, &len);
-
- if (curbuf)
+ if (!utf8_enable.integer)
+ text[key_linepos] = 11 + 130 * key_insert; // either solid or triangle facing right
+ else if (y + 3 < (int)sizeof(editlinecopy)-1)
{
- memmove(text + key_linepos + len, text + key_linepos + ofs, sizeof(editlinecopy) - key_linepos - len);
- memcpy(text + key_linepos, curbuf, len);
- }
- } else
- text[key_linepos] = '-' + ('+' - '-') * key_insert;
+ int ofs = u8_bytelen(text + key_linepos, 1);
+ size_t len;
+ const char *curbuf;
+ curbuf = u8_encodech(0xE000 + 11 + 130 * key_insert, &len);
+
+ if (curbuf)
+ {
+ memmove(text + key_linepos + len, text + key_linepos + ofs, sizeof(editlinecopy) - key_linepos - len);
+ memcpy(text + key_linepos, curbuf, len);
+ }
+ } else
+ text[key_linepos] = '-' + ('+' - '-') * key_insert;
+ }
}
// text[key_linepos + 1] = 0;
- x = vid_conwidth.value * 0.95 - DrawQ_TextWidth(text, key_linepos, con_textsize.value, con_textsize.value, false, FONT_CONSOLE);
+ len_out = key_linepos;
+ col_out = -1;
+ xo = DrawQ_TextWidth_UntilWidth_TrackColors(text, &len_out, con_textsize.value, con_textsize.value, &col_out, false, FONT_CONSOLE, 1000000000);
+ x = vid_conwidth.value * 0.95 - xo; // scroll
if(x >= 0)
x = 0;
// draw it
DrawQ_String(x, con_vislines - con_textsize.value*2, text, y + 3, con_textsize.value, con_textsize.value, 1.0, 1.0, 1.0, 1.0, 0, NULL, false, FONT_CONSOLE );
+ // add a cursor on top of this (when using freetype)
+ if (!r_font_disable_freetype.integer)
+ {
+ if ((int)(realtime*con_cursorspeed) & 1) // cursor is visible
+ {
+ if (!utf8_enable.integer)
+ {
+ text[0] = 11 + 130 * key_insert; // either solid or triangle facing right
+ text[1] = 0;
+ }
+ else
+ {
+ size_t len;
+ const char *curbuf;
+ curbuf = u8_encodech(0xE000 + 11 + 130 * key_insert, &len);
+ memcpy(text, curbuf, len);
+ text[len] = 0;
+ }
+ DrawQ_String(x + xo, con_vislines - con_textsize.value*2, text, 0, con_textsize.value, con_textsize.value, 1.0, 1.0, 1.0, 1.0, 0, &col_out, false, FONT_CONSOLE);
+ }
+ }
+
// remove cursor
// key_line[key_linepos] = 0;
}
*/
void Con_DrawConsole (int lines)
{
+ float alpha, alpha0;
+ double sx, sy;
int mask_must = 0;
int mask_mustnot = (developer.integer>0) ? 0 : CON_MASK_DEVELOPER;
cachepic_t *conbackpic;
con_vislines = lines;
+ r_draw2d_force = true;
+
// draw the background
- conbackpic = scr_conbrightness.value >= 0.01f ? Draw_CachePic("gfx/conback") : NULL;
- if (conbackpic && conbackpic->tex != r_texture_notexture)
- DrawQ_Pic(0, lines - vid_conheight.integer, conbackpic, vid_conwidth.integer, vid_conheight.integer, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, cls.signon == SIGNONS ? scr_conalpha.value : 1.0f, 0); // always full alpha when not in game
- else
- DrawQ_Fill(0, lines - vid_conheight.integer, vid_conwidth.integer, vid_conheight.integer, 0.0f, 0.0f, 0.0f, cls.signon == SIGNONS ? scr_conalpha.value : 1.0f, 0); // always full alpha when not in game
+ alpha0 = cls.signon == SIGNONS ? scr_conalpha.value : 1.0f; // always full alpha when not in game
+ if((alpha = alpha0 * scr_conalphafactor.value) > 0)
+ {
+ sx = scr_conscroll_x.value;
+ sy = scr_conscroll_y.value;
+ conbackpic = scr_conbrightness.value >= 0.01f ? Draw_CachePic_Flags("gfx/conback", (sx != 0 || sy != 0) ? CACHEPICFLAG_NOCLAMP : 0) : NULL;
+ sx *= realtime; sy *= realtime;
+ sx -= floor(sx); sy -= floor(sy);
+ if (conbackpic && conbackpic->tex != r_texture_notexture)
+ DrawQ_SuperPic(0, lines - vid_conheight.integer, conbackpic, vid_conwidth.integer, vid_conheight.integer,
+ 0 + sx, 0 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 1 + sx, 0 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 0 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 1 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 0);
+ else
+ DrawQ_Fill(0, lines - vid_conheight.integer, vid_conwidth.integer, vid_conheight.integer, 0.0f, 0.0f, 0.0f, alpha, 0);
+ }
+ if((alpha = alpha0 * scr_conalpha2factor.value) > 0)
+ {
+ sx = scr_conscroll2_x.value;
+ sy = scr_conscroll2_y.value;
+ conbackpic = Draw_CachePic_Flags("gfx/conback2", (sx != 0 || sy != 0) ? CACHEPICFLAG_NOCLAMP : 0);
+ sx *= realtime; sy *= realtime;
+ sx -= floor(sx); sy -= floor(sy);
+ if(conbackpic && conbackpic->tex != r_texture_notexture)
+ DrawQ_SuperPic(0, lines - vid_conheight.integer, conbackpic, vid_conwidth.integer, vid_conheight.integer,
+ 0 + sx, 0 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 1 + sx, 0 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 0 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 1 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 0);
+ }
+ if((alpha = alpha0 * scr_conalpha3factor.value) > 0)
+ {
+ sx = scr_conscroll3_x.value;
+ sy = scr_conscroll3_y.value;
+ conbackpic = Draw_CachePic_Flags("gfx/conback3", (sx != 0 || sy != 0) ? CACHEPICFLAG_NOCLAMP : 0);
+ sx *= realtime; sy *= realtime;
+ sx -= floor(sx); sy -= floor(sy);
+ if(conbackpic && conbackpic->tex != r_texture_notexture)
+ DrawQ_SuperPic(0, lines - vid_conheight.integer, conbackpic, vid_conwidth.integer, vid_conheight.integer,
+ 0 + sx, 0 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 1 + sx, 0 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 0 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 1 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 0);
+ }
DrawQ_String(vid_conwidth.integer - DrawQ_TextWidth(engineversion, 0, con_textsize.value, con_textsize.value, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
// draw the text
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ();
+
+ r_draw2d_force = false;
}
/*