*/
// console.c
-#include "quakedef.h"
-
#if !defined(WIN32) || defined(__MINGW32__)
# include <unistd.h>
#endif
#include <time.h>
+#include "quakedef.h"
+
// for u8_encodech
#include "ft2.h"
{
if (con_chatsound.value)
{
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
if(msg[1] == '\r' && cl.foundtalk2wav)
S_LocalSound ("sound/misc/talk2.wav");