int con_current;
// offset in current line for next print
int con_x;
-char *con_text = 0;
+char con_text[CON_TEXTSIZE];
//seconds
cvar_t con_notifytime = {CVAR_SAVE, "con_notifytime","3"};
qboolean con_initialized;
-mempool_t *console_mempool;
-
/*
==============================================================================
*/
cvar_t log_file = {0, "log_file",""};
-cvar_t log_sync = {0, "log_sync","0"};
char crt_log_file [MAX_OSPATH] = "";
qfile_t* logfile = NULL;
strftime (timestring, sizeof (timestring), "%a %b %d %H:%M:%S %Y", crt_tm);
if (desc != NULL)
- snprintf (timestamp, sizeof (timestamp), "====== %s (%s) ======\n", desc, timestring);
+ dpsnprintf (timestamp, sizeof (timestamp), "====== %s (%s) ======\n", desc, timestring);
else
- snprintf (timestamp, sizeof (timestamp), "====== %s ======\n", timestring);
+ dpsnprintf (timestamp, sizeof (timestamp), "====== %s ======\n", timestring);
return timestamp;
}
logq_ind = 0;
Cvar_RegisterVariable (&log_file);
- Cvar_RegisterVariable (&log_sync);
// support for the classic Quake option
-// COMMANDLINEOPTION: Console: -condebug logs console messages to qconsole.log with sync on (so it keeps every message up to a crash), see also log_file and log_sync
+// COMMANDLINEOPTION: Console: -condebug logs console messages to qconsole.log, see also log_file
if (COM_CheckParm ("-condebug") != 0)
- {
Cvar_SetQuick (&log_file, "qconsole.log");
- Cvar_SetValueQuick (&log_sync, 1);
- unlink (va("%s/qconsole.log", fs_gamedir));
- }
}
if (logfile != NULL || log_file.string[0] == '\0')
return;
- logfile = FS_Open (log_file.string, "at", false);
+ logfile = FS_Open (log_file.string, "ab", false, false);
if (logfile != NULL)
{
strlcpy (crt_log_file, log_file.string, sizeof (crt_log_file));
void Log_ConPrint (const char *msg)
{
static qboolean inprogress = false;
+
// don't allow feedback loops with memory error reports
if (inprogress)
return;
inprogress = true;
+
// Until the host is completely initialized, we maintain a log queue
// to store the messages, since the log can't be started before
if (logqueue != NULL)
// If a log file is available
if (logfile != NULL)
- {
FS_Print (logfile, msg);
- if (log_sync.integer)
- FS_Flush (logfile);
- }
inprogress = false;
}
-/*
-================
-Log_Print
-================
-*/
-void Log_Print (const char *logfilename, const char *msg)
-{
- qfile_t *file;
- file = FS_Open(logfilename, "at", true);
- if (file)
- {
- FS_Print(file, msg);
- FS_Close(file);
- }
-}
-
/*
================
Log_Printf
{
qfile_t *file;
- file = FS_Open (logfilename, "at", true);
+ file = FS_Open (logfilename, "ab", true, false);
if (file != NULL)
{
va_list argptr;
*/
void Con_Init (void)
{
- console_mempool = Mem_AllocPool("console", 0, NULL);
- con_text = Mem_Alloc(console_mempool, CON_TEXTSIZE);
memset (con_text, ' ', CON_TEXTSIZE);
con_linewidth = -1;
Con_CheckResize ();
- Con_Print("Console initialized.\n");
-
// register our cvars
Cvar_RegisterVariable (&con_notifytime);
Cvar_RegisterVariable (&con_notify);
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
Cmd_AddCommand ("clear", Con_Clear_f);
+
con_initialized = true;
+ Con_Print("Console initialized.\n");
}
If no console is visible, the notify window will pop up.
================
*/
-void Con_PrintToHistory(const char *txt)
+void Con_PrintToHistory(const char *txt, int mask)
{
- int y, c, l, mask;
+ int y, c, l;
static int cr;
- if (txt[0] == 1)
- {
- mask = 128; // go to colored text
- S_LocalSound ("sound/misc/talk.wav");
- // play talk wav
- txt++;
- }
- else if (txt[0] == 2)
- {
- mask = 128; // go to colored text
- txt++;
- }
- else
- mask = 0;
-
-
while ( (c = *txt) )
{
// count word length
extern qboolean sys_nostdout;
void Con_Print(const char *msg)
{
+ int mask = 0;
static int index = 0;
static char line[16384];
// special color codes for chat messages must always come first
// for Con_PrintToHistory to work properly
if (*msg <= 2)
- line[index++] = *msg++;
+ {
+ if (*msg == 1)
+ {
+ // play talk wav
+ S_LocalSound ("sound/misc/talk.wav");
+ }
+ if (gamemode == GAME_NEXUIZ)
+ {
+ line[index++] = '^';
+ line[index++] = '3';
+ }
+ else
+ {
+ // go to colored text
+ mask = 128;
+ }
+ msg++;
+ }
// store timestamp
for (;*timestamp;index++, timestamp++)
if (index < sizeof(line) - 2)
line[index] = 0;
// send to log file
Log_ConPrint(line);
- // send to scrollable buffer
- if (con_initialized && cls.state != ca_dedicated)
- Con_PrintToHistory(line);
// send to terminal or dedicated server window
if (!sys_nostdout)
{
*p = qfont_table[*p];
Sys_PrintToTerminal(line);
}
+ // send to scrollable buffer
+ if (con_initialized && cls.state != ca_dedicated)
+ Con_PrintToHistory(line, mask);
// empty the line buffer
index = 0;
}
char msg[MAXPRINTMSG];
va_start(argptr,fmt);
- vsprintf(msg,fmt,argptr);
+ dpvsnprintf(msg,sizeof(msg),fmt,argptr);
va_end(argptr);
Con_Print(msg);
return; // don't confuse non-developers with techie stuff...
va_start(argptr,fmt);
- vsprintf(msg,fmt,argptr);
+ dpvsnprintf(msg,sizeof(msg),fmt,argptr);
va_end(argptr);
Con_Print(msg);
/*
-================
-Con_SafePrint
+==============================================================================
+
+DRAWING
-Okay to call even when the screen can't be updated
-==================
+==============================================================================
*/
-void Con_SafePrint(const char *msg)
+
+static vec4_t _con_colors[] =
{
- Con_Print(msg);
-}
+ // Quake3 colors
+ // LordHavoc: why on earth is cyan before magenta in Quake3?
+ // LordHavoc: note: Doom3 uses white for [0] and [7]
+ {0.0, 0.0, 0.0, 1.0}, // black
+ {1.0, 0.0, 0.0, 1.0}, // red
+ {0.0, 1.0, 0.0, 1.0}, // green
+ {1.0, 1.0, 0.0, 1.0}, // yellow
+ {0.0, 0.0, 1.0, 1.0}, // blue
+ {0.0, 1.0, 1.0, 1.0}, // cyan
+ {1.0, 0.0, 1.0, 1.0}, // magenta
+ {1.0, 1.0, 1.0, 1.0} // white
+ // Black's color table
+ //{1.0, 1.0, 1.0, 1.0},
+ //{1.0, 0.0, 0.0, 1.0},
+ //{0.0, 1.0, 0.0, 1.0},
+ //{0.0, 0.0, 1.0, 1.0},
+ //{1.0, 1.0, 0.0, 1.0},
+ //{0.0, 1.0, 1.0, 1.0},
+ //{1.0, 0.0, 1.0, 1.0},
+ //{0.1, 0.1, 0.1, 1.0}
+};
-/*
-==================
-Con_SafePrintf
+#define _con_colors_count (sizeof(_con_colors) / sizeof(vec3_t))
+#define _con_color_tag '^'
-Okay to call even when the screen can't be updated
-==================
-*/
-void Con_SafePrintf(const char *fmt, ...)
+// color is read and changed in the end
+static void _Con_DrawString( float x, float y, const char *text, int maxlen, float scalex, float scaley, int flags )
{
- va_list argptr;
- char msg[MAXPRINTMSG];
+ vec_t *color;
+ const char *first, *last;
+ int len;
- va_start(argptr,fmt);
- vsprintf(msg,fmt,argptr);
- va_end(argptr);
+ color = _con_colors[7];
+ if( maxlen < 1)
+ len = strlen( text );
+ else
+ len = min( maxlen, (signed) strlen( text ));
+
+ first = last = text;
+ while( 1 ) {
+ // iterate until we get the next color tag or reach the end of the text part to draw
+ for( ; len && *last != _con_color_tag ; len--, last++ )
+ ;
+ // only draw the partial string if we have read anything
+ if( last != first ) {
+ // draw the string
+ DrawQ_String( x, y, first, last - first, scalex, scaley, color[0], color[1], color[2], color[3], flags );
+ // update x to be at the new start position
+ x += (last - first) * scalex;
+ // if we have reached the end, we have finished
+ if( !len )
+ break;
+ }
+ first = last;
+ // jump over the tag
+ last++;
+ len--;
+ if( len && '0' <= *last && *last <= '9' ) {
+ int index = 0;
+
+ while( '0' <= *last && *last <= '9' && len ) {
+ index = index * 10 + *last - '0';
+ if( index < _con_colors_count ) {
+ last++;
+ len--;
+ } else {
+ index /= 10;
+ break;
+ }
+ }
- Con_Print(msg);
+ color = _con_colors[index];
+ // we dont want to display the color tag and the color index
+ first = last;
+ }
+ }
}
-
-/*
-==============================================================================
-
-DRAWING
-
-==============================================================================
-*/
-
-
/*
================
Con_DrawInput
text += 1 + key_linepos - con_linewidth;
// draw it
- DrawQ_String(0, con_vislines - 16, text, con_linewidth, 8, 8, 1, 1, 1, 1, 0);
+ _Con_DrawString(0, con_vislines - 16, text, con_linewidth, 8, 8, 0);
// remove cursor
// key_lines[edit_line][key_linepos] = 0;
continue;
text = con_text + (i % con_totallines)*con_linewidth;
- DrawQ_String(0, v, text, con_linewidth, 8, 8, 1, 1, 1, 1, 0);
+ if (gamemode == GAME_NEXUIZ) {
+ int linewidth;
+
+ for (linewidth = con_linewidth; linewidth && text[linewidth-1] == ' '; linewidth--);
+ x = (vid.conwidth - linewidth * 8) / 2;
+ } else
+ x = 0;
+
+ _Con_DrawString(x, v, text, con_linewidth, 8, 8, 0);
v += 8;
}
sprintf(temptext, "say:%s%c", chat_buffer, (int) 10+((int)(realtime*con_cursorspeed)&1));
while (strlen(temptext) >= (size_t) con_linewidth)
{
- DrawQ_String (0, v, temptext, con_linewidth, 8, 8, 1, 1, 1, 1, 0);
+ _Con_DrawString (0, v, temptext, con_linewidth, 8, 8, 0);
strcpy(temptext, &temptext[con_linewidth]);
v += 8;
}
if (strlen(temptext) > 0)
{
- DrawQ_String (0, v, temptext, 0, 8, 8, 1, 1, 1, 1, 0);
+ _Con_DrawString (0, v, temptext, 0, 8, 8, 0);
v += 8;
}
}
j = max(i - con_backscroll, 0);
text = con_text + (j % con_totallines)*con_linewidth;
- DrawQ_String(0, y, text, con_linewidth, 8, 8, 1, 1, 1, 1, 0);
+ _Con_DrawString(0, y, text, con_linewidth, 8, 8, 0);
}
// draw the input prompt, user text, and cursor if desired