*/
void Con_DPrint(const char *msg)
{
+ if(developer.integer < 0) // at 0, we still add to the buffer but hide
+ return;
+
Con_MaskPrint(CON_MASK_DEVELOPER, msg);
}
va_list argptr;
char msg[MAX_INPUTLINE];
+ if(developer.integer < 0) // at 0, we still add to the buffer but hide
+ return;
+
va_start(argptr,fmt);
dpvsnprintf(msg,sizeof(msg),fmt,argptr);
va_end(argptr);
y = (int)strlen(text);
-// fill out remainder with spaces
- for (i = y; i < (int)sizeof(editlinecopy)-1; i++)
- text[i] = ' ';
+ // append enoug nul-bytes to cover the utf8-versions of the cursor too
+ for (i = y; i < y + 4 && i < (int)sizeof(editlinecopy); ++i)
+ text[i] = 0;
// add the cursor frame
if ((int)(realtime*con_cursorspeed) & 1) // cursor is visible
x = 0;
// draw it
- DrawQ_String(x, con_vislines - con_textsize.value*2, text, 0, con_textsize.value, con_textsize.value, 1.0, 1.0, 1.0, 1.0, 0, NULL, false, FONT_CONSOLE );
+ DrawQ_String(x, con_vislines - con_textsize.value*2, text, y + 3, con_textsize.value, con_textsize.value, 1.0, 1.0, 1.0, 1.0, 0, NULL, false, FONT_CONSOLE );
// remove cursor
// key_line[key_linepos] = 0;
void Con_DrawConsole (int lines)
{
int mask_must = 0;
- int mask_mustnot = developer.integer ? 0 : CON_MASK_DEVELOPER;
+ int mask_mustnot = (developer.integer>0) ? 0 : CON_MASK_DEVELOPER;
+ cachepic_t *conbackpic;
if (lines <= 0)
return;
con_vislines = lines;
// draw the background
- DrawQ_Pic(0, lines - vid_conheight.integer, scr_conbrightness.value >= 0.01f ? Draw_CachePic ("gfx/conback") : NULL, vid_conwidth.integer, vid_conheight.integer, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, cls.signon == SIGNONS ? scr_conalpha.value : 1.0, 0); // always full alpha when not in game
- DrawQ_String(vid_conwidth.integer - DrawQ_TextWidth(engineversion, con_textsize.value, con_textsize.value, 0, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
+ conbackpic = scr_conbrightness.value >= 0.01f ? Draw_CachePic("gfx/conback") : NULL;
+ if (conbackpic && conbackpic->tex != r_texture_notexture)
+ DrawQ_Pic(0, lines - vid_conheight.integer, conbackpic, vid_conwidth.integer, vid_conheight.integer, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, cls.signon == SIGNONS ? scr_conalpha.value : 1.0f, 0); // always full alpha when not in game
+ else
+ DrawQ_Fill(0, lines - vid_conheight.integer, vid_conwidth.integer, vid_conheight.integer, 0.0f, 0.0f, 0.0f, cls.signon == SIGNONS ? scr_conalpha.value : 1.0f, 0); // always full alpha when not in game
+ DrawQ_String(vid_conwidth.integer - DrawQ_TextWidth(engineversion, 0, con_textsize.value, con_textsize.value, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
// draw the text
#if 0
{
char name[128];
int i, p;
- int length;
int match;
int spos;
int count = 0;
if(!name[0])
continue;
- length = strlen(name);
match = -1;
spos = pos - 1; // no need for a minimum of characters :)
a = Cmd_CompleteAliasCountPossible(s);
if (a)
{
- Con_Printf("\n%i possible aliases%s\n", a, (a > 1) ? "s: " : ":");
+ Con_Printf("\n%i possible alias%s\n", a, (a > 1) ? "es: " : ":");
Cmd_CompleteAliasPrint(s);
}
n = Nicks_CompleteCountPossible(key_line, key_linepos, s, true);