*/
void Con_DrawConsole (int lines)
{
- float alpha;
+ float alpha, alpha0;
double sx, sy;
int mask_must = 0;
int mask_mustnot = (developer.integer>0) ? 0 : CON_MASK_DEVELOPER;
r_draw2d_force = true;
// draw the background
- alpha = cls.signon == SIGNONS ? scr_conalpha.value : 1.0f; // always full alpha when not in game
- if(alpha > 0)
+ alpha0 = cls.signon == SIGNONS ? scr_conalpha.value : 1.0f; // always full alpha when not in game
+ if((alpha = alpha0 * scr_conalphafactor.value) > 0)
{
sx = scr_conscroll_x.value;
sy = scr_conscroll_y.value;
0);
else
DrawQ_Fill(0, lines - vid_conheight.integer, vid_conwidth.integer, vid_conheight.integer, 0.0f, 0.0f, 0.0f, alpha, 0);
- alpha *= scr_conalpha2factor.value;
}
- if(alpha > 0)
+ if((alpha = alpha0 * scr_conalpha2factor.value) > 0)
{
sx = scr_conscroll2_x.value;
sy = scr_conscroll2_y.value;
1 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
0);
}
+ if((alpha = alpha0 * scr_conalpha3factor.value) > 0)
+ {
+ sx = scr_conscroll3_x.value;
+ sy = scr_conscroll3_y.value;
+ conbackpic = Draw_CachePic_Flags("gfx/conback3", (sx != 0 || sy != 0) ? CACHEPICFLAG_NOCLAMP : 0);
+ sx *= realtime; sy *= realtime;
+ sx -= floor(sx); sy -= floor(sy);
+ if(conbackpic && conbackpic->tex != r_texture_notexture)
+ DrawQ_SuperPic(0, lines - vid_conheight.integer, conbackpic, vid_conwidth.integer, vid_conheight.integer,
+ 0 + sx, 0 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 1 + sx, 0 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 0 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 1 + sx, 1 + sy, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, alpha,
+ 0);
+ }
DrawQ_String(vid_conwidth.integer - DrawQ_TextWidth(engineversion, 0, con_textsize.value, con_textsize.value, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
// draw the text