#include "cl_collision.h"
#include "snd_main.h"
#include "clvm_cmds.h"
+#include "prvm_cmds.h"
//============================================================================
// Client prog handling
#define CSQC_RETURNVAL prog->globals.generic[OFS_RETURN]
#define CSQC_BEGIN csqc_tmpprog=prog;prog=0;PRVM_SetProg(PRVM_CLIENTPROG);
-#define CSQC_END VM_ClearTraceGlobals(); prog=csqc_tmpprog;
-// TODO check if the clearing of trace globals takes too much CPU. If it does,
-// perform it before console command processing instead.
+#define CSQC_END prog=csqc_tmpprog;
static prvm_prog_t *csqc_tmpprog;
+void CL_VM_PreventInformationLeaks(void)
+{
+ prvm_eval_t *val;
+ if(!cl.csqc_loaded)
+ return;
+ CSQC_BEGIN
+ VM_ClearTraceGlobals();
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
+ val->_float = 0;
+ CSQC_END
+}
+
//[515]: these are required funcs
static char *cl_required_func[] =
{