]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - csprogs.c
do not TOTALLY block translation with csprogs, but restrict it to globals named dotra...
[xonotic/darkplaces.git] / csprogs.c
index 5ed99d11026be6c6e3825b26b87f7e5b82e06fdb..0492d10c574f80383ec32ff3d6d3a53db9cd6eb9 100644 (file)
--- a/csprogs.c
+++ b/csprogs.c
@@ -153,7 +153,8 @@ void CSQC_Think (prvm_edict_t *ed)
 }
 
 extern cvar_t cl_noplayershadow;
-qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
+extern cvar_t r_equalize_entities_fullbright;
+qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
 {
        int renderflags;
        int c;
@@ -167,9 +168,26 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
        if (!model)
                return false;
 
-       entrender = CL_NewTempEntity(0);
-       if (!entrender)
-               return false;
+       if (edictnum)
+       {
+               if (r_refdef.scene.numentities >= r_refdef.scene.maxentities)
+                       return false;
+               entrender = cl.csqcrenderentities + edictnum;
+               r_refdef.scene.entities[r_refdef.scene.numentities++] = entrender;
+               entrender->entitynumber = edictnum;
+               //entrender->shadertime = 0; // shadertime was set by spawn()
+               entrender->alpha = 1;
+               entrender->scale = 1;
+               VectorSet(entrender->colormod, 1, 1, 1);
+               VectorSet(entrender->glowmod, 1, 1, 1);
+               entrender->allowdecals = true;
+       }
+       else
+       {
+               entrender = CL_NewTempEntity(0);
+               if (!entrender)
+                       return false;
+       }
 
        entrender->model = model;
        entrender->skinnum = (int)ed->fields.client->skin;
@@ -180,6 +198,7 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
        if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.alpha)) && val->_float)           entrender->alpha = val->_float;
        if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.scale)) && val->_float)           entrender->scale = scale = val->_float;
        if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, entrender->colormod);
+       if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector))  VectorCopy(val->vector, entrender->glowmod);
        if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.effects)) && val->_float) entrender->effects |= (int)val->_float;
        if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.tag_entity)) && val->edict)
        {
@@ -192,6 +211,10 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
        }
        else
                Matrix4x4_CreateIdentity(&tagmatrix);
+       if (!VectorLength2(entrender->colormod))
+               VectorSet(entrender->colormod, 1, 1, 1);
+       if (!VectorLength2(entrender->glowmod))
+               VectorSet(entrender->glowmod, 1, 1, 1);
 
        if (renderflags & RF_USEAXIS)
        {
@@ -213,38 +236,26 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
        }
 
        // set up the animation data
-       // self.frame is the interpolation target (new frame)
-       // self.frame1time is the animation base time for the interpolation target
-       // self.frame2 is the interpolation start (previous frame)
-       // self.frame2time is the animation base time for the interpolation start
-       // self.lerpfrac is the interpolation strength for self.frame
-       // 3+ are for additional blends (the main use for this feature is lerping
-       // pitch angle on a player model where the animator set up 5 sets of
-       // animations and the csqc simply lerps between sets)
-       entrender->framegroupblend[0].frame = entrender->framegroupblend[1].frame = (int) ed->fields.client->frame;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) entrender->framegroupblend[1].frame = (int) val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3))) entrender->framegroupblend[2].frame = (int) val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4))) entrender->framegroupblend[3].frame = (int) val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame1time))) entrender->framegroupblend[0].start = val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2time))) entrender->framegroupblend[1].start = val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3time))) entrender->framegroupblend[2].start = val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4time))) entrender->framegroupblend[3].start = val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac))) entrender->framegroupblend[0].lerp = val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac3))) entrender->framegroupblend[2].lerp = val->_float;
-       if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac4))) entrender->framegroupblend[3].lerp = val->_float;
+       VM_GenerateFrameGroupBlend(ed->priv.server->framegroupblend, ed);
+       VM_FrameBlendFromFrameGroupBlend(ed->priv.server->frameblend, ed->priv.server->framegroupblend, model);
+       VM_UpdateEdictSkeleton(ed, model, ed->priv.server->frameblend);
        if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.shadertime))) entrender->shadertime = val->_float;
-       // assume that the (missing) lerpfrac2 is whatever remains after lerpfrac+lerpfrac3+lerpfrac4 are summed
-       entrender->framegroupblend[1].lerp = 1 - entrender->framegroupblend[0].lerp - entrender->framegroupblend[2].lerp - entrender->framegroupblend[3].lerp;
 
        // concat the matrices to make the entity relative to its tag
        Matrix4x4_Concat(&entrender->matrix, &tagmatrix, &matrix2);
 
+       // transparent offset
+       if ((renderflags & RF_USETRANSPARENTOFFSET) && (val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.transparent_offset)))
+               entrender->transparent_offset = val->_float;
+
        if(renderflags)
        {
-               if(renderflags & RF_VIEWMODEL)  entrender->flags |= RENDER_VIEWMODEL;
+               if(renderflags & RF_VIEWMODEL)  entrender->flags |= RENDER_VIEWMODEL | RENDER_NODEPTHTEST;
                if(renderflags & RF_EXTERNALMODEL)entrender->flags |= RENDER_EXTERIORMODEL;
-               if(renderflags & RF_DEPTHHACK)  entrender->effects |= EF_NODEPTHTEST;
-               if(renderflags & RF_ADDITIVE)           entrender->effects |= EF_ADDITIVE;
+               if(renderflags & RF_NOCULL)             entrender->flags |= RENDER_NOCULL;
+               if(renderflags & RF_DEPTHHACK)  entrender->flags |= RENDER_NODEPTHTEST;
+               if(renderflags & RF_ADDITIVE)           entrender->flags |= RENDER_ADDITIVE;
+
        }
 
        c = (int)ed->fields.client->colormap;
@@ -257,8 +268,13 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
 
        entrender->flags &= ~(RENDER_SHADOW | RENDER_LIGHT | RENDER_NOSELFSHADOW);
        // either fullbright or lit
-       if (!(entrender->effects & EF_FULLBRIGHT) && !r_fullbright.integer)
-               entrender->flags |= RENDER_LIGHT;
+       if(!r_fullbright.integer)
+       {
+               if (!(entrender->effects & EF_FULLBRIGHT))
+                       entrender->flags |= RENDER_LIGHT;
+               else if(r_equalize_entities_fullbright.integer)
+                       entrender->flags |= RENDER_LIGHT | RENDER_EQUALIZE;
+       }
        // hide player shadow during intermission or nehahra movie
        if (!(entrender->effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST))
         &&  (entrender->alpha >= 1)
@@ -269,9 +285,22 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
                entrender->flags |= RENDER_NOSELFSHADOW;
        if (entrender->effects & EF_NOSELFSHADOW)
                entrender->flags |= RENDER_NOSELFSHADOW;
+       if (entrender->effects & EF_NODEPTHTEST)
+               entrender->flags |= RENDER_NODEPTHTEST;
+       if (entrender->effects & EF_ADDITIVE)
+               entrender->flags |= RENDER_ADDITIVE;
+       if (entrender->effects & EF_DOUBLESIDED)
+               entrender->flags |= RENDER_DOUBLESIDED;
 
        // make the other useful stuff
+       memcpy(entrender->framegroupblend, ed->priv.server->framegroupblend, sizeof(ed->priv.server->framegroupblend));
        CL_UpdateRenderEntity(entrender);
+       // override animation data with full control
+       memcpy(entrender->frameblend, ed->priv.server->frameblend, sizeof(ed->priv.server->frameblend));
+       if (ed->priv.server->skeleton.relativetransforms)
+               entrender->skeleton = &ed->priv.server->skeleton;
+       else
+               entrender->skeleton = NULL;
 
        return true;
 }
@@ -713,13 +742,27 @@ void CL_VM_CB_EndIncreaseEdicts(void)
 
 void CL_VM_CB_InitEdict(prvm_edict_t *e)
 {
+       int edictnum = PRVM_NUM_FOR_EDICT(e);
+       entity_render_t *entrender;
+       CL_ExpandCSQCRenderEntities(edictnum);
+       entrender = cl.csqcrenderentities + edictnum;
        e->priv.server->move = false; // don't move on first frame
+       memset(entrender, 0, sizeof(*entrender));
+       entrender->shadertime = cl.time;
 }
 
+extern void R_DecalSystem_Reset(decalsystem_t *decalsystem);
+
 void CL_VM_CB_FreeEdict(prvm_edict_t *ed)
 {
+       entity_render_t *entrender = cl.csqcrenderentities + PRVM_NUM_FOR_EDICT(ed);
+       R_DecalSystem_Reset(&entrender->decalsystem);
+       memset(entrender, 0, sizeof(*entrender));
        World_UnlinkEdict(ed);
        memset(ed->fields.client, 0, sizeof(*ed->fields.client));
+       VM_RemoveEdictSkeleton(ed);
+       World_Physics_RemoveFromEntity(&cl.world, ed);
+       World_Physics_RemoveJointFromEntity(&cl.world, ed);
 }
 
 void CL_VM_CB_CountEdicts(void)
@@ -982,7 +1025,7 @@ qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out)
 
        // FIXME consider attachments here!
 
-       ed = PRVM_EDICT_NUM(entnum - 32768);
+       ed = PRVM_EDICT_NUM(entnum - MAX_EDICTS);
 
        if(!ed->priv.required->free)
        {