#include "clprogdefs.h"
#include "csprogs.h"
#include "cl_collision.h"
+#include "snd_main.h"
+#include "clvm_cmds.h"
//============================================================================
// Client prog handling
// Host_AbortCurrentFrame(); //[515]: hmmm... if server says it needs csqc then client MUST disconnect
Host_Error(va("CL_VM_Error: %s", errorstring));
}
-
+void CL_VM_UpdateDmgGlobals (int dmg_take, int dmg_save, vec3_t dmg_origin)
+{
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_take);
+ if(val)
+ val->_float = dmg_take;
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_save);
+ if(val)
+ val->_float = dmg_save;
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_origin);
+ if(val)
+ {
+ val->vector[0] = dmg_origin[0];
+ val->vector[1] = dmg_origin[1];
+ val->vector[2] = dmg_origin[2];
+ }
+ CSQC_END
+ }
+}
//[515]: set globals before calling R_UpdateView, WEIRD CRAP
static void CSQC_SetGlobals (void)
{
prog->globals.client->clientcommandframe = cl.movecmd[0].sequence;
VectorCopy(cl.viewangles, prog->globals.client->input_angles);
VectorCopy(cl.viewangles, cl.csqc_angles);
+ // // FIXME: this actually belongs into getinputstate().. [12/17/2007 Black]
prog->globals.client->input_buttons = cl.movecmd[0].buttons;
VectorSet(prog->globals.client->input_movevalues, cl.movecmd[0].forwardmove, cl.movecmd[0].sidemove, cl.movecmd[0].upmove);
//VectorCopy(cl.movement_origin, cl.csqc_origin);
Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, cl.csqc_origin);
+
+ // LordHavoc: Spike says not to do this, but without pmove_org the
+ // CSQC is useless as it can't alter the view origin without
+ // completely replacing it
+ VectorCopy(cl.csqc_origin, prog->globals.client->pmove_org);
+ VectorCopy(cl.velocity, prog->globals.client->pmove_vel);
+
if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.view_angles)))
VectorCopy(cl.viewangles, val->vector);
prog->globals.client->maxclients = cl.maxclients;
qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
{
int renderflags;
+ int c;
float scale;
prvm_eval_t *val;
- entity_t *e;
+ entity_render_t *entrender;
model_t *model;
matrix4x4_t tagmatrix, matrix2;
if (!model)
return false;
- e = CL_NewTempEntity();
- if (!e)
+ entrender = CL_NewTempEntity();
+ if (!entrender)
return false;
- e->render.model = model;
- e->render.colormap = (int)ed->fields.client->colormap;
- e->render.skinnum = (int)ed->fields.client->skin;
- e->render.effects |= e->render.model->effects;
+ entrender->model = model;
+ entrender->skinnum = (int)ed->fields.client->skin;
+ entrender->effects |= entrender->model->effects;
scale = 1;
renderflags = 0;
if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
- if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.alpha)) && val->_float) e->render.alpha = val->_float;
- if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.scale)) && val->_float) e->render.scale = scale = val->_float;
- if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, e->render.colormod);
- if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.effects)) && val->_float) e->render.effects |= (int)val->_float;
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.alpha)) && val->_float) entrender->alpha = val->_float;
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.scale)) && val->_float) entrender->scale = scale = val->_float;
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, entrender->colormod);
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.effects)) && val->_float) entrender->effects |= (int)val->_float;
if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.tag_entity)) && val->edict)
{
int tagentity;
tagentity = val->edict;
if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.tag_index)) && val->_float)
tagindex = (int)val->_float;
- // FIXME: calculate tag matrix
- Matrix4x4_CreateIdentity(&tagmatrix);
+ CL_GetTagMatrix (&tagmatrix, PRVM_PROG_TO_EDICT(tagentity), tagindex);
}
else
Matrix4x4_CreateIdentity(&tagmatrix);
vec3_t angles;
VectorCopy(ed->fields.client->angles, angles);
// if model is alias, reverse pitch direction
- if (e->render.model->type == mod_alias)
+ if (entrender->model->type == mod_alias)
angles[0] = -angles[0];
// set up the render matrix
// self.frame1time is the animation base time for the interpolation target
// self.frame2 is the interpolation start (previous frame)
// self.frame2time is the animation base time for the interpolation start
- e->render.frame1 = e->render.frame2 = ed->fields.client->frame;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) e->render.frame2 = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame1time))) e->render.frame2time = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2time))) e->render.frame1time = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac))) e->render.framelerp = val->_float;
+ entrender->frame1 = entrender->frame2 = ed->fields.client->frame;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) entrender->frame2 = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame1time))) entrender->frame2time = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2time))) entrender->frame1time = val->_float;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac))) entrender->framelerp = val->_float;
// concat the matrices to make the entity relative to its tag
- Matrix4x4_Concat(&e->render.matrix, &tagmatrix, &matrix2);
- // make the other useful stuff
- CL_UpdateRenderEntity(&e->render);
+ Matrix4x4_Concat(&entrender->matrix, &tagmatrix, &matrix2);
if(renderflags)
{
- if(renderflags & RF_VIEWMODEL) e->render.flags |= RENDER_VIEWMODEL;
- if(renderflags & RF_EXTERNALMODEL)e->render.flags |= RENDER_EXTERIORMODEL;
- if(renderflags & RF_DEPTHHACK) e->render.effects |= EF_NODEPTHTEST;
- if(renderflags & RF_ADDITIVE) e->render.effects |= EF_ADDITIVE;
+ if(renderflags & RF_VIEWMODEL) entrender->flags |= RENDER_VIEWMODEL;
+ if(renderflags & RF_EXTERNALMODEL)entrender->flags |= RENDER_EXTERIORMODEL;
+ if(renderflags & RF_DEPTHHACK) entrender->effects |= EF_NODEPTHTEST;
+ if(renderflags & RF_ADDITIVE) entrender->effects |= EF_ADDITIVE;
}
- if ((e->render.colormap > 0 && e->render.colormap <= cl.maxclients) || e->render.colormap >= 1024)
- {
- int cb;
- unsigned char *cbcolor;
- int palcol;
- if (e->render.colormap >= 1024)
- palcol = (unsigned char)(e->render.colormap-1024);
- else
- palcol = cl.scores[e->render.colormap-1].colors;
-
- cb = (palcol & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
- cbcolor = (unsigned char *) (&palette_complete[cb]);
- e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
- e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
- e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
- cb = (palcol & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
- cbcolor = (unsigned char *) (&palette_complete[cb]);
- e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
- e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
- e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
- }
+ c = (int)ed->fields.client->colormap;
+ if (c <= 0)
+ CL_SetEntityColormapColors(entrender, -1);
+ else if (c <= cl.maxclients && cl.scores != NULL)
+ CL_SetEntityColormapColors(entrender, cl.scores[c-1].colors);
+ else
+ CL_SetEntityColormapColors(entrender, c);
// either fullbright or lit
- if (!(e->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
- e->render.flags |= RENDER_LIGHT;
+ if (!(entrender->effects & EF_FULLBRIGHT) && !r_fullbright.integer)
+ entrender->flags |= RENDER_LIGHT;
// hide player shadow during intermission or nehahra movie
- if (!(e->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST))
- && (e->render.alpha >= 1)
- && !(e->render.flags & RENDER_VIEWMODEL)
- && (!(e->render.flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cls.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer)))
- e->render.flags |= RENDER_SHADOW;
- if (e->render.flags & RENDER_VIEWMODEL)
- e->render.flags |= RENDER_NOSELFSHADOW;
+ if (!(entrender->effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST))
+ && (entrender->alpha >= 1)
+ && !(entrender->flags & RENDER_VIEWMODEL)
+ && (!(entrender->flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cls.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer)))
+ entrender->flags |= RENDER_SHADOW;
+ if (entrender->flags & RENDER_VIEWMODEL)
+ entrender->flags |= RENDER_NOSELFSHADOW;
+
+ // make the other useful stuff
+ CL_UpdateRenderEntity(entrender);
return true;
}
-qboolean CL_VM_InputEvent (qboolean pressed, int key)
+qboolean CL_VM_InputEvent (qboolean down, int key, int ascii)
{
qboolean r;
+
if(!cl.csqc_loaded)
return false;
+
CSQC_BEGIN
if (!prog->funcoffsets.CSQC_InputEvent)
r = false;
else
{
prog->globals.client->time = cl.time;
- PRVM_G_FLOAT(OFS_PARM0) = pressed;
+ PRVM_G_FLOAT(OFS_PARM0) = !down; // 0 is down, 1 is up
PRVM_G_FLOAT(OFS_PARM1) = key;
+ PRVM_G_FLOAT(OFS_PARM2) = ascii;
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_InputEvent, "QC function CSQC_InputEvent is missing");
r = CSQC_RETURNVAL;
}
qboolean CL_VM_UpdateView (void)
{
+ vec3_t emptyvector;
+ emptyvector[0] = 0;
+ emptyvector[1] = 0;
+ emptyvector[2] = 0;
// vec3_t oldangles;
if(!cl.csqc_loaded)
return false;
CSQC_SetGlobals();
// clear renderable entity and light lists to prevent crashes if the
// CSQC_UpdateView function does not call R_ClearScene as it should
- r_refdef.numentities = 0;
- r_refdef.numlights = 0;
+ r_refdef.scene.numentities = 0;
+ r_refdef.scene.numlights = 0;
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_UpdateView, "QC function CSQC_UpdateView is missing");
//VectorCopy(oldangles, cl.viewangles);
+ // Dresk : Reset Dmg Globals Here
+ CL_VM_UpdateDmgGlobals(0, 0, emptyvector);
CSQC_END
return true;
}
qboolean CL_VM_ConsoleCommand (const char *cmd)
{
int restorevm_tempstringsbuf_cursize;
- qboolean r;
- if(!cl.csqc_loaded || !prog->funcoffsets.CSQC_ConsoleCommand)
+ qboolean r = false;
+ if(!cl.csqc_loaded)
return false;
CSQC_BEGIN
+ if (prog->funcoffsets.CSQC_ConsoleCommand)
+ {
prog->globals.client->time = cl.time;
restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(cmd);
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_ConsoleCommand, "QC function CSQC_ConsoleCommand is missing");
vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
r = CSQC_RETURNVAL;
+ }
CSQC_END
return r;
}
CSQC_END
}
+void CL_VM_UpdateIntermissionState (int intermission)
+{
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.intermission);
+ if(val)
+ val->_float = intermission;
+ CSQC_END
+ }
+}
+void CL_VM_UpdateShowingScoresState (int showingscores)
+{
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.sb_showscores);
+ if(val)
+ val->_float = showingscores;
+ CSQC_END
+ }
+}
+qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos)
+{
+ qboolean r = false;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ if(prog->funcoffsets.CSQC_Event_Sound)
+ {
+ prog->globals.client->time = cl.time;
+ PRVM_G_FLOAT(OFS_PARM0) = ent;
+ PRVM_G_FLOAT(OFS_PARM1) = channel;
+ PRVM_G_INT(OFS_PARM2) = PRVM_SetTempString(cl.sound_name[sound_num] );
+ PRVM_G_FLOAT(OFS_PARM3) = volume;
+ PRVM_G_FLOAT(OFS_PARM4) = attenuation;
+ VectorCopy(pos, PRVM_G_VECTOR(OFS_PARM5) );
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Event_Sound, "QC function CSQC_Event_Sound is missing");
+ r = CSQC_RETURNVAL;
+ }
+ CSQC_END
+ }
+
+ return r;
+}
+void CL_VM_UpdateCoopDeathmatchGlobals (int gametype)
+{
+ // Avoid global names for clean(er) coding
+ int localcoop;
+ int localdeathmatch;
+
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ if(gametype == GAME_COOP)
+ {
+ localcoop = 1;
+ localdeathmatch = 0;
+ }
+ else
+ if(gametype == GAME_DEATHMATCH)
+ {
+ localcoop = 0;
+ localdeathmatch = 1;
+ }
+ else
+ {
+ // How did the ServerInfo send an unknown gametype?
+ // Better just assign the globals as 0...
+ localcoop = 0;
+ localdeathmatch = 0;
+ }
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.coop);
+ if(val)
+ val->_float = localcoop;
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.deathmatch);
+ if(val)
+ val->_float = localdeathmatch;
+ CSQC_END
+ }
+}
float CL_VM_Event (float event) //[515]: needed ? I'd say "YES", but don't know for what :D
{
float r = 0;
cl.csqc_server2csqcentitynumber[realentnum] = 0;
}
else
- Con_Printf("Smth bad happens in csqc...\n"); //[515]: never happens ?
+ Con_Printf("Bad csqc_server2csqcentitynumber map\n"); //[515]: never happens ?
}
else
{
if(!prog->globals.client->self)
{
- prvm_edict_t *ed;
- ed = PRVM_ED_Alloc();
- ed->fields.client->entnum = realentnum;
- prog->globals.client->self = cl.csqc_server2csqcentitynumber[realentnum] = PRVM_EDICT_TO_PROG(ed);
+ if(!prog->funcoffsets.CSQC_Ent_Spawn)
+ {
+ prvm_edict_t *ed;
+ ed = PRVM_ED_Alloc();
+ ed->fields.client->entnum = realentnum;
+ prog->globals.client->self = cl.csqc_server2csqcentitynumber[realentnum] = PRVM_EDICT_TO_PROG(ed);
+ }
+ else
+ {
+ // entity( float entnum ) CSQC_Ent_Spawn;
+ // the qc function should set entnum, too (this way it also can return world [2/1/2008 Andreas]
+ PRVM_G_FLOAT(OFS_PARM0) = (float) realentnum;
+ // make sure no one gets wrong ideas
+ prog->globals.client->self = 0;
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Ent_Spawn, "QC function CSQC_Ent_Spawn is missing");
+ prog->globals.client->self = cl.csqc_server2csqcentitynumber[realentnum] = PRVM_EDICT( PRVM_G_INT( OFS_RETURN ) );
+ }
PRVM_G_FLOAT(OFS_PARM0) = 1;
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Ent_Update, "QC function CSQC_Ent_Update is missing");
}
- else
+ else {
PRVM_G_FLOAT(OFS_PARM0) = 0;
- PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Ent_Update, "QC function CSQC_Ent_Update is missing");
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Ent_Update, "QC function CSQC_Ent_Update is missing");
+ }
}
}
prog->globals.client->self = oldself;
void CL_VM_CB_BeginIncreaseEdicts(void)
{
- int i;
- prvm_edict_t *ent;
-
// links don't survive the transition, so unlink everything
- for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
- {
- if (!ent->priv.server->free)
- World_UnlinkEdict(prog->edicts + i);
- memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
- }
- World_Clear(&cl.world);
+ World_UnlinkAll(&cl.world);
}
void CL_VM_CB_EndIncreaseEdicts(void)
void CL_VM_Init (void)
{
+ const char* csprogsfn;
unsigned char *csprogsdata;
fs_offset_t csprogsdatasize;
int csprogsdatacrc, requiredcrc;
int requiredsize;
+ prvm_eval_t *val;
// reset csqc_progcrc after reading it, so that changing servers doesn't
// expect csqc on the next server
// see if the requested csprogs.dat file matches the requested crc
csprogsdatacrc = -1;
- csprogsdata = FS_LoadFile(va("dlcache/%s.%i.%i", csqc_progname.string, requiredsize, requiredcrc), tempmempool, true, &csprogsdatasize);
+ csprogsfn = va("dlcache/%s.%i.%i", csqc_progname.string, requiredsize, requiredcrc);
+ csprogsdata = FS_LoadFile(csprogsfn, tempmempool, true, &csprogsdatasize);
if (!csprogsdata)
- csprogsdata = FS_LoadFile(csqc_progname.string, tempmempool, true, &csprogsdatasize);
+ {
+ csprogsfn = csqc_progname.string;
+ csprogsdata = FS_LoadFile(csprogsfn, tempmempool, true, &csprogsdatasize);
+ }
if (csprogsdata)
{
csprogsdatacrc = CRC_Block(csprogsdata, csprogsdatasize);
prog->limit_edicts = CL_MAX_EDICTS;
prog->reserved_edicts = 0;
prog->edictprivate_size = sizeof(edict_engineprivate_t);
+ // TODO: add a shared extension string #define and add real support for csqc extension strings [12/5/2007 Black]
prog->extensionstring = vm_sv_extensions;
prog->builtins = vm_cl_builtins;
prog->numbuiltins = vm_cl_numbuiltins;
prog->reset_cmd = VM_CL_Cmd_Reset;
prog->error_cmd = CL_VM_Error;
- PRVM_LoadProgs(csqc_progname.string, cl_numrequiredfunc, cl_required_func, 0, NULL, 0, NULL);
+ PRVM_LoadProgs(csprogsfn, cl_numrequiredfunc, cl_required_func, 0, NULL, 0, NULL);
if (!prog->loaded)
{
- CL_VM_Error("CSQC ^2failed to load\n");
+ CL_VM_Error("CSQC %s ^2failed to load\n", csprogsfn);
if(!sv.active)
CL_Disconnect();
return;
}
- Con_Printf("CSQC ^5loaded (crc=%i, size=%i)\n", csprogsdatacrc, (int)csprogsdatasize);
+ Con_Printf("CSQC %s ^5loaded (crc=%i, size=%i)\n", csprogsfn, csprogsdatacrc, (int)csprogsdatasize);
// check if OP_STATE animation is possible in this dat file
if (prog->fieldoffsets.nextthink >= 0 && prog->fieldoffsets.frame >= 0 && prog->fieldoffsets.think >= 0 && prog->globaloffsets.self >= 0)
// set time
prog->globals.client->time = cl.time;
- prog->globals.client->mapname = PRVM_SetEngineString(cl.worldmodel->name);
+ prog->globals.client->mapname = cl.worldmodel ? PRVM_SetEngineString(cl.worldmodel->name) : PRVM_SetEngineString("");
prog->globals.client->player_localentnum = cl.playerentity;
+ // set map description (use world entity 0)
+ val = PRVM_EDICTFIELDVALUE(prog->edicts, prog->fieldoffsets.message);
+ if(val)
+ val->string = PRVM_SetEngineString(cl.levelname);
+ VectorCopy(cl.world.mins, prog->edicts->fields.client->mins);
+ VectorCopy(cl.world.maxs, prog->edicts->fields.client->maxs);
+
// call the prog init
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Init, "QC function CSQC_Init is missing");
cl.csqc_vidvars.drawcrosshair = false;
cl.csqc_vidvars.drawenginesbar = false;
+
+ // Update Coop and Deathmatch Globals (at this point the client knows them from ServerInfo)
+ CL_VM_UpdateCoopDeathmatchGlobals(cl.gametype);
}
void CL_VM_ShutDown (void)