]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - csprogs.c
add Blub's r_track_sprites for SPR_LABEL*
[xonotic/darkplaces.git] / csprogs.c
index 6ef012e7737d192e1b969f874bab651e209323d5..6a0bf4c841a0ce2c9200d762e2636ba6b850ef05 100644 (file)
--- a/csprogs.c
+++ b/csprogs.c
@@ -3,6 +3,7 @@
 #include "clprogdefs.h"
 #include "csprogs.h"
 #include "cl_collision.h"
+#include "snd_main.h"
 
 //============================================================================
 // Client prog handling
@@ -44,7 +45,28 @@ void CL_VM_Error (const char *format, ...)   //[515]: hope it will be never execut
 //     Host_AbortCurrentFrame();       //[515]: hmmm... if server says it needs csqc then client MUST disconnect
        Host_Error(va("CL_VM_Error: %s", errorstring));
 }
-
+void CL_VM_UpdateDmgGlobals (int dmg_take, int dmg_save, vec3_t dmg_origin)
+{
+       prvm_eval_t *val;
+       if(cl.csqc_loaded)
+       {
+               CSQC_BEGIN
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_take);
+               if(val)
+                       val->_float = dmg_take;
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_save);
+               if(val)
+                       val->_float = dmg_save;
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_origin);
+               if(val)
+               {
+                       val->vector[0] = dmg_origin[0];
+                       val->vector[1] = dmg_origin[1];
+                       val->vector[2] = dmg_origin[2];
+               }
+               CSQC_END
+       }
+}
 //[515]: set globals before calling R_UpdateView, WEIRD CRAP
 static void CSQC_SetGlobals (void)
 {
@@ -60,6 +82,13 @@ static void CSQC_SetGlobals (void)
                VectorSet(prog->globals.client->input_movevalues, cl.movecmd[0].forwardmove, cl.movecmd[0].sidemove, cl.movecmd[0].upmove);
                //VectorCopy(cl.movement_origin, cl.csqc_origin);
                Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, cl.csqc_origin);
+
+               // LordHavoc: Spike says not to do this, but without pmove_org the
+               // CSQC is useless as it can't alter the view origin without
+               // completely replacing it
+               VectorCopy(cl.csqc_origin, prog->globals.client->pmove_org);
+               VectorCopy(cl.velocity, prog->globals.client->pmove_vel);
+
                if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.view_angles)))
                        VectorCopy(cl.viewangles, val->vector);
                prog->globals.client->maxclients = cl.maxclients;
@@ -178,7 +207,6 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
 
        if ((e->render.colormap > 0 && e->render.colormap <= cl.maxclients) || e->render.colormap >= 1024)
        {
-               int cb;
                unsigned char *cbcolor;
                int palcol;
                if (e->render.colormap >= 1024)
@@ -186,13 +214,11 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
                else
                        palcol = cl.scores[e->render.colormap-1].colors;
 
-               cb = (palcol & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
-               cbcolor = (unsigned char *) (&palette_complete[cb]);
+               cbcolor = (unsigned char *) (&palette_pantscolormap[palcol & 0xF]);
                e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
                e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
                e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
-               cb = (palcol & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
-               cbcolor = (unsigned char *) (&palette_complete[cb]);
+               cbcolor = (unsigned char *) (&palette_shirtcolormap[(palcol & 0xF0) >> 4]);
                e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
                e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
                e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
@@ -235,6 +261,10 @@ qboolean CL_VM_InputEvent (qboolean pressed, int key)
 
 qboolean CL_VM_UpdateView (void)
 {
+       vec3_t emptyvector;
+       emptyvector[0] = 0;
+       emptyvector[1] = 0;
+       emptyvector[2] = 0;
 //     vec3_t oldangles;
        if(!cl.csqc_loaded)
                return false;
@@ -248,6 +278,8 @@ qboolean CL_VM_UpdateView (void)
                r_refdef.numlights = 0;
                PRVM_ExecuteProgram(prog->funcoffsets.CSQC_UpdateView, "QC function CSQC_UpdateView is missing");
                //VectorCopy(oldangles, cl.viewangles);
+               // Dresk : Reset Dmg Globals Here
+               CL_VM_UpdateDmgGlobals(0, 0, emptyvector);
        CSQC_END
        return true;
 }
@@ -400,6 +432,90 @@ void CL_VM_Parse_CenterPrint (const char *msg)
        CSQC_END
 }
 
+void CL_VM_UpdateIntermissionState (int intermission)
+{
+       prvm_eval_t *val;
+       if(cl.csqc_loaded)
+       {
+               CSQC_BEGIN
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.intermission);
+               if(val)
+                       val->_float = intermission;
+               CSQC_END
+       }
+}
+void CL_VM_UpdateShowingScoresState (int showingscores)
+{
+       prvm_eval_t *val;
+       if(cl.csqc_loaded)
+       {
+               CSQC_BEGIN
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.sb_showscores);
+               if(val)
+                       val->_float = showingscores;
+               CSQC_END
+       }
+}
+qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos)
+{
+       qboolean r = false;
+       if(cl.csqc_loaded)
+       {
+               CSQC_BEGIN
+               if(prog->funcoffsets.CSQC_Event_Sound)
+               {
+                       prog->globals.client->time = cl.time;
+                       PRVM_G_FLOAT(OFS_PARM0) = ent;
+                       PRVM_G_FLOAT(OFS_PARM1) = channel;
+                       PRVM_G_INT(OFS_PARM2) = PRVM_SetTempString(cl.sound_name[sound_num] );
+                       PRVM_G_FLOAT(OFS_PARM3) = volume;
+                       PRVM_G_FLOAT(OFS_PARM4) = attenuation;
+                       VectorCopy(pos, PRVM_G_VECTOR(OFS_PARM5) );
+                       PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Event_Sound, "QC function CSQC_Event_Sound is missing");
+                       r = CSQC_RETURNVAL;
+               }
+               CSQC_END
+       }
+
+       return r;
+}
+void CL_VM_UpdateCoopDeathmatchGlobals (int gametype)
+{
+       // Avoid global names for clean(er) coding
+       int localcoop;
+       int localdeathmatch;
+
+       prvm_eval_t *val;
+       if(cl.csqc_loaded)
+       {
+               if(gametype == GAME_COOP)
+               {
+                       localcoop = 1;
+                       localdeathmatch = 0;
+               }
+               else
+               if(gametype == GAME_DEATHMATCH)
+               {
+                       localcoop = 0;
+                       localdeathmatch = 1;
+               }
+               else
+               {
+                       // How did the ServerInfo send an unknown gametype?
+                       // Better just assign the globals as 0...
+                       localcoop = 0;
+                       localdeathmatch = 0;
+               }
+               CSQC_BEGIN
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.coop);
+               if(val)
+                       val->_float = localcoop;
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.deathmatch);
+               if(val)
+                       val->_float = localdeathmatch;
+               CSQC_END
+       }
+}
 float CL_VM_Event (float event)                //[515]: needed ? I'd say "YES", but don't know for what :D
 {
        float r = 0;
@@ -650,6 +766,9 @@ void CL_VM_Init (void)
 
        cl.csqc_vidvars.drawcrosshair = false;
        cl.csqc_vidvars.drawenginesbar = false;
+
+       // Update Coop and Deathmatch Globals (at this point the client knows them from ServerInfo)
+       CL_VM_UpdateCoopDeathmatchGlobals(cl.gametype);
 }
 
 void CL_VM_ShutDown (void)