}
extern cvar_t cl_noplayershadow;
+extern cvar_t r_equalize_entities_fullbright;
qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
{
int renderflags;
if(renderflags)
{
- if(renderflags & RF_VIEWMODEL) entrender->flags |= RENDER_VIEWMODEL;
+ if(renderflags & RF_VIEWMODEL) entrender->flags |= RENDER_VIEWMODEL | RENDER_NODEPTHTEST;
if(renderflags & RF_EXTERNALMODEL)entrender->flags |= RENDER_EXTERIORMODEL;
if(renderflags & RF_NOCULL) entrender->flags |= RENDER_NOCULL;
- if(renderflags & RF_DEPTHHACK) entrender->effects |= EF_NODEPTHTEST;
- if(renderflags & RF_ADDITIVE) entrender->effects |= EF_ADDITIVE;
+ if(renderflags & RF_DEPTHHACK) entrender->flags |= RENDER_NODEPTHTEST;
+ if(renderflags & RF_ADDITIVE) entrender->flags |= RENDER_ADDITIVE;
}
entrender->flags &= ~(RENDER_SHADOW | RENDER_LIGHT | RENDER_NOSELFSHADOW);
// either fullbright or lit
- if (!(entrender->effects & EF_FULLBRIGHT) && !r_fullbright.integer)
- entrender->flags |= RENDER_LIGHT;
+ if(!r_fullbright.integer)
+ {
+ if (!(entrender->effects & EF_FULLBRIGHT))
+ entrender->flags |= RENDER_LIGHT;
+ else if(r_equalize_entities_fullbright.integer)
+ entrender->flags |= RENDER_LIGHT | RENDER_EQUALIZE;
+ }
// hide player shadow during intermission or nehahra movie
if (!(entrender->effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST))
&& (entrender->alpha >= 1)
entrender->flags |= RENDER_NOSELFSHADOW;
if (entrender->effects & EF_NOSELFSHADOW)
entrender->flags |= RENDER_NOSELFSHADOW;
+ if (entrender->effects & EF_NODEPTHTEST)
+ entrender->flags |= RENDER_NODEPTHTEST;
+ if (entrender->effects & EF_ADDITIVE)
+ entrender->flags |= RENDER_ADDITIVE;
+ if (entrender->effects & EF_DOUBLESIDED)
+ entrender->flags |= RENDER_DOUBLESIDED;
// make the other useful stuff
CL_UpdateRenderEntity(entrender);
World_UnlinkEdict(ed);
memset(ed->fields.client, 0, sizeof(*ed->fields.client));
World_Physics_RemoveFromEntity(&cl.world, ed);
+ World_Physics_RemoveJointFromEntity(&cl.world, ed);
}
void CL_VM_CB_CountEdicts(void)