// FIXME: renderflags should be in the cl_entvars_t
#if 1
renderflags = 0;
- if((val = PRVM_GETEDICTFIELDVALUE(ed, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
#else
renderflags = (int)ed->fields.client->renderflags;
#endif
- if((val = PRVM_GETEDICTFIELDVALUE(ed, prog->fieldoffsets.alpha)) && val->_float) e->render.alpha = val->_float;
- if((val = PRVM_GETEDICTFIELDVALUE(ed, prog->fieldoffsets.scale)) && val->_float) e->render.scale = scale = val->_float;
- if((val = PRVM_GETEDICTFIELDVALUE(ed, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, e->render.colormod);
- if((val = PRVM_GETEDICTFIELDVALUE(ed, prog->fieldoffsets.effects)) && val->_float) e->render.effects = (int)val->_float;
- if((val = PRVM_GETEDICTFIELDVALUE(ed, prog->fieldoffsets.tag_entity)) && val->edict)
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.alpha)) && val->_float) e->render.alpha = val->_float;
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.scale)) && val->_float) e->render.scale = scale = val->_float;
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, e->render.colormod);
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.effects)) && val->_float) e->render.effects = (int)val->_float;
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.tag_entity)) && val->edict)
{
int tagentity;
int tagindex = 0;
tagentity = val->edict;
- if((val = PRVM_GETEDICTFIELDVALUE(ed, prog->fieldoffsets.tag_index)) && val->_float)
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.tag_index)) && val->_float)
tagindex = (int)val->_float;
// FIXME: calculate tag matrix
Matrix4x4_CreateIdentity(&tagmatrix);
CL_UpdateRenderEntity(&e->render);
i = 0;
- if((val = PRVM_GETEDICTFIELDVALUE(ed, prog->fieldoffsets.renderflags)) && val->_float)
+ if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.renderflags)) && val->_float)
{
i = (int)val->_float;
if(i & RF_VIEWMODEL) e->render.flags |= RENDER_VIEWMODEL;