"CSQC_InputEvent",
"CSQC_UpdateView",
"CSQC_ConsoleCommand",
- "CSQC_Shutdown"
};
static int cl_numrequiredfunc = sizeof(cl_required_func) / sizeof(char*);
//[515]: set globals before calling R_UpdateView, WEIRD CRAP
static void CSQC_SetGlobals (void)
{
+ prvm_eval_t *val;
CSQC_BEGIN
prog->globals.client->time = cl.time;
prog->globals.client->frametime = max(0, cl.time - cl.oldtime);
VectorSet(prog->globals.client->input_movevalues, cl.movecmd[0].forwardmove, cl.movecmd[0].sidemove, cl.movecmd[0].upmove);
//VectorCopy(cl.movement_origin, cl.csqc_origin);
Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, cl.csqc_origin);
- VectorCopy(cl.csqc_origin, prog->globals.client->pmove_org);
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.view_angles)))
+ VectorCopy(cl.viewangles, val->vector);
prog->globals.client->maxclients = cl.maxclients;
- //VectorCopy(cl.movement_velocity, prog->globals.client->pmove_vel);
- VectorCopy(cl.velocity, prog->globals.client->pmove_vel);
CSQC_END
}
e->render.model = model;
e->render.colormap = (int)ed->fields.client->colormap;
- e->render.frame = (int)ed->fields.client->frame;
e->render.skinnum = (int)ed->fields.client->skin;
e->render.effects |= e->render.model->effects;
scale = 1;
// self.frame1time is the animation base time for the interpolation target
// self.frame2 is the interpolation start (previous frame)
// self.frame2time is the animation base time for the interpolation start
- e->render.frame1 = e->render.frame = ed->fields.client->frame;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) e->render.frame = val->_float;
+ e->render.frame1 = e->render.frame2 = ed->fields.client->frame;
+ if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) e->render.frame2 = val->_float;
if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame1time))) e->render.frame2time = val->_float;
if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2time))) e->render.frame1time = val->_float;
if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac))) e->render.framelerp = val->_float;
if(renderflags & RF_ADDITIVE) e->render.effects |= EF_ADDITIVE;
}
+ if ((e->render.colormap > 0 && e->render.colormap <= cl.maxclients) || e->render.colormap >= 1024)
+ {
+ unsigned char *cbcolor;
+ int palcol;
+ if (e->render.colormap >= 1024)
+ palcol = (unsigned char)(e->render.colormap-1024);
+ else
+ palcol = cl.scores[e->render.colormap-1].colors;
+
+ cbcolor = (unsigned char *) (&palette_pantscolormap[palcol & 0xF]);
+ e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
+ e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
+ e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
+ cbcolor = (unsigned char *) (&palette_shirtcolormap[(palcol & 0xF0) >> 4]);
+ e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
+ e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
+ e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
+ }
+
// either fullbright or lit
if (!(e->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
e->render.flags |= RENDER_LIGHT;
if(!cl.csqc_loaded)
return false;
CSQC_BEGIN
- prog->globals.client->time = cl.time;
- PRVM_G_FLOAT(OFS_PARM0) = pressed;
- PRVM_G_FLOAT(OFS_PARM1) = key;
- PRVM_ExecuteProgram(prog->funcoffsets.CSQC_InputEvent, "QC function CSQC_InputEvent is missing");
- r = CSQC_RETURNVAL;
+ if (!prog->funcoffsets.CSQC_InputEvent)
+ r = false;
+ else
+ {
+ prog->globals.client->time = cl.time;
+ PRVM_G_FLOAT(OFS_PARM0) = pressed;
+ PRVM_G_FLOAT(OFS_PARM1) = key;
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_InputEvent, "QC function CSQC_InputEvent is missing");
+ r = CSQC_RETURNVAL;
+ }
CSQC_END
return r;
}
qboolean CL_VM_ConsoleCommand (const char *cmd)
{
int restorevm_tempstringsbuf_cursize;
- qboolean r;
+ qboolean r = false;
if(!cl.csqc_loaded)
return false;
CSQC_BEGIN
+ if (prog->funcoffsets.CSQC_ConsoleCommand)
+ {
prog->globals.client->time = cl.time;
restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(cmd);
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_ConsoleCommand, "QC function CSQC_ConsoleCommand is missing");
vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
r = CSQC_RETURNVAL;
+ }
CSQC_END
return r;
}
CSQC_END
}
+void CL_VM_UpdateIntermissionState (int intermission)
+{
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.intermission);
+ if(val)
+ val->_float = intermission;
+ CSQC_END
+ }
+}
+void CL_VM_UpdateCoopDeathmatchGlobals (int gametype)
+{
+ // Avoid global names for clean(er) coding
+ int localcoop;
+ int localdeathmatch;
+
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ if(gametype == GAME_COOP)
+ {
+ localcoop = 1;
+ localdeathmatch = 0;
+ }
+ else
+ if(gametype == GAME_DEATHMATCH)
+ {
+ localcoop = 0;
+ localdeathmatch = 1;
+ }
+ else
+ {
+ // How did the ServerInfo send an unknown gametype?
+ // Better just assign the globals as 0...
+ localcoop = 0;
+ localdeathmatch = 0;
+ }
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.coop);
+ if(val)
+ val->_float = localcoop;
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.deathmatch);
+ if(val)
+ val->_float = localdeathmatch;
+ CSQC_END
+ }
+}
+
float CL_VM_Event (float event) //[515]: needed ? I'd say "YES", but don't know for what :D
{
float r = 0;
void CSQC_ReadEntities (void)
{
unsigned short entnum, oldself, realentnum;
+ if(!cl.csqc_loaded)
+ {
+ Host_Error ("CSQC_ReadEntities: CSQC is not loaded");
+ return;
+ }
+
CSQC_BEGIN
prog->globals.client->time = cl.time;
oldself = prog->globals.client->self;
while(1)
{
entnum = MSG_ReadShort();
- if(!entnum)
+ if(!entnum || msg_badread)
return;
realentnum = entnum & 0x7FFF;
prog->globals.client->self = cl.csqc_server2csqcentitynumber[realentnum];
fs_offset_t csprogsdatasize;
int csprogsdatacrc, requiredcrc;
int requiredsize;
+ prvm_eval_t *val;
// reset csqc_progcrc after reading it, so that changing servers doesn't
// expect csqc on the next server
Cvar_SetValueQuick(&csqc_progcrc, -1);
Cvar_SetValueQuick(&csqc_progsize, -1);
- cl.csqc_loaded = false;
- memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache));
- memset(&cl.csqc_vidvars, true, sizeof(csqc_vidvars_t));
-
// if the server is not requesting a csprogs, then we're done here
if (requiredcrc < 0)
return;
if (prog->fieldoffsets.nextthink >= 0 && prog->fieldoffsets.frame >= 0 && prog->fieldoffsets.think >= 0 && prog->globaloffsets.self >= 0)
prog->flag |= PRVM_OP_STATE;
- if (cl.worldmodel)
- {
- VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
- VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
- }
- else
- {
- VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
- VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
- }
- World_Clear(&cl.world);
-
// set time
prog->globals.client->time = cl.time;
prog->globals.client->mapname = PRVM_SetEngineString(cl.worldmodel->name);
prog->globals.client->player_localentnum = cl.playerentity;
+ // set map description (use world entity 0)
+ val = PRVM_EDICTFIELDVALUE(prog->edicts, prog->fieldoffsets.message);
+ if(val)
+ val->string = PRVM_SetEngineString(cl.levelname);
+
// call the prog init
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Init, "QC function CSQC_Init is missing");
cl.csqc_vidvars.drawcrosshair = false;
cl.csqc_vidvars.drawenginesbar = false;
+
+ // Update Coop and Deathmatch Globals (at this point the client knows them from ServerInfo)
+ CL_VM_UpdateCoopDeathmatchGlobals(cl.gametype);
}
void CL_VM_ShutDown (void)
return;
CSQC_BEGIN
prog->globals.client->time = cl.time;
- PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Shutdown, "QC function CSQC_Shutdown is missing");
+ if (prog->funcoffsets.CSQC_Shutdown)
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Shutdown, "QC function CSQC_Shutdown is missing");
PRVM_ResetProg();
CSQC_END
Con_Print("CSQC ^1unloaded\n");