#define VF_CL_VIEWANGLES_Y 35 //(float)
#define VF_CL_VIEWANGLES_Z 36 //(float)
+// FTEQW's extension range
#define VF_PERSPECTIVE 200 //(float)
+
+// what is this doing here? This is a DP extension introduced by Black, should be in 4xx range
#define VF_CLEARSCREEN 201 //(float)
+// what is this doing here? This is a DP extension introduced by VorteX, should be in 4xx range
#define VF_FOG_DENSITY 202 //(float)
#define VF_FOG_COLOR 203 //(vector)
#define VF_FOG_COLOR_R 204 //(float)
#define VF_FOG_END 209 //(float)
#define VF_FOG_HEIGHT 210 //(float)
#define VF_FOG_FADEDEPTH 211 //(float)
-#define VF_MAINVIEW 212 //(float)
-#define VF_MINFPS_QUALITY 213 //(float)
+
+// DP's extension range
+#define VF_MAINVIEW 400 //(float)
+#define VF_MINFPS_QUALITY 401 //(float)
#define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows.
#define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting.
#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities
#define RF_WORLDOBJECT 128 // for large outdoor entities that should not be culled
#define RF_MODELLIGHT 4096 // CSQC-set model light
+#define RF_DYNAMICMODELLIGHT 8192 // origin-dependent model light
#define RF_FULLBRIGHT 256
#define RF_NOSHADOW 512
void CL_VM_ShutDown(void);
void CL_VM_UpdateIntermissionState(int intermission);
void CL_VM_UpdateShowingScoresState(int showingscores);
-qboolean CL_VM_InputEvent(int eventtype, int x, int y);
+qboolean CL_VM_InputEvent(int eventtype, float x, float y);
qboolean CL_VM_ConsoleCommand(const char *cmd);
void CL_VM_UpdateDmgGlobals(int dmg_take, int dmg_save, vec3_t dmg_origin);
void CL_VM_UpdateIntermissionState(int intermission);
dp_model_t *CL_GetModelByIndex(int modelindex);
+int CL_VM_GetViewEntity(void);
+
#endif