#define RF_USEAXIS 16 // When set, the entity will use the v_forward, v_right and v_up globals instead of it's angles field for orientation. Angles will be ignored compleatly.
// Note that to use this properly, you'll NEED to use the predraw function to set the globals.
//#define RF_DOUBLESIDED 32
-#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities
-#define RF_NOCULL 128 // do not cull this entity using r_cullentities, for large outdoor entities (asteroids on the sky. etc)
+#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities
+#define RF_WORLDOBJECT 128 // for large outdoor entities that should not be culled
+#define RF_MODELLIGHT 4096 // CSQC-set model light
#define RF_FULLBRIGHT 256
#define RF_NOSHADOW 512