interface from being ambiguous.
*/
+#ifndef CVAR_H
+#define CVAR_H
+
+// cvar flags
+#define CVAR_SAVE 1
+#define CVAR_NOTIFY 2
+
+/*
+// type of a cvar for menu purposes
+#define CVARMENUTYPE_FLOAT 1
+#define CVARMENUTYPE_INTEGER 2
+#define CVARMENUTYPE_SLIDER 3
+#define CVARMENUTYPE_BOOL 4
+#define CVARMENUTYPE_STRING 5
+#define CVARMENUTYPE_OPTION 6
+
+// which menu to put a cvar in
+#define CVARMENU_GRAPHICS 1
+#define CVARMENU_SOUND 2
+#define CVARMENU_INPUT 3
+#define CVARMENU_NETWORK 4
+#define CVARMENU_SERVER 5
+
+#define MAX_CVAROPTIONS 16
+
+typedef struct
+{
+ int value;
+ const char *name;
+}
+cvaroption_t;
+
+typedef struct
+{
+ int type;
+ float valuemin, valuemax, valuestep;
+ int numoptions;
+ cvaroption_t optionlist[MAX_CVAROPTIONS];
+}
+menucvar_t;
+*/
+
typedef struct cvar_s
{
- char *name;
- char *string;
- qboolean archive; // set to true to cause it to be saved to vars.rc
- qboolean server; // notifies players when changed
- float value;
+ int flags;
+ char *name;
+ char *string;
+ int integer;
+ float value;
+ float vector[3];
+ //menucvar_t menuinfo;
struct cvar_s *next;
} cvar_t;
-void Cvar_RegisterVariable (cvar_t *variable);
+/*
+void Cvar_MenuSlider(cvar_t *variable, int menu, float slider_min, float slider_max, float slider_step);
+void Cvar_MenuBool(cvar_t *variable, int menu, const char *name_false, const char *name_true);
+void Cvar_MenuFloat(cvar_t *variable, int menu, float range_min, float range_max);
+void Cvar_MenuInteger(cvar_t *variable, int menu, int range_min, int range_max);
+void Cvar_MenuString(cvar_t *variable, int menu);
+void Cvar_MenuOption(cvar_t *variable, int menu, int value[16], const char *name[16]);
+*/
+
+void Cvar_RegisterVariable (cvar_t *variable);
// registers a cvar that already has the name, string, and optionally the
// archive elements set.
-void Cvar_Set (char *var_name, char *value);
+void Cvar_Set (const char *var_name, const char *value);
// equivelant to "<name> <variable>" typed at the console
-void Cvar_SetValue (char *var_name, float value);
+void Cvar_SetValue (const char *var_name, float value);
// expands value to a string and calls Cvar_Set
-float Cvar_VariableValue (char *var_name);
+void Cvar_SetQuick (cvar_t *var, const char *value);
+void Cvar_SetValueQuick (cvar_t *var, float value);
+
+float Cvar_VariableValue (const char *var_name);
// returns 0 if not defined or non numeric
-char *Cvar_VariableString (char *var_name);
+const char *Cvar_VariableString (const char *var_name);
// returns an empty string if not defined
-char *Cvar_CompleteVariable (char *partial);
+const char *Cvar_CompleteVariable (const char *partial);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
-void Cvar_WriteVariables (QFile *f);
+void Cvar_WriteVariables (qfile_t *f);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
-cvar_t *Cvar_FindVar (char *var_name);
-
-extern cvar_t *cvar_vars;
+cvar_t *Cvar_FindVar (const char *var_name);
+cvar_t *Cvar_FindVarAfter (const char *prev_var_name, int neededflags);
-int Cvar_CompleteCountPossible (char *partial);
-char **Cvar_CompleteBuildList (char *partial);
+int Cvar_CompleteCountPossible (const char *partial);
+const char **Cvar_CompleteBuildList (const char *partial);
// Added by EvilTypeGuy - functions for tab completion system
// Thanks to Fett erich@heintz.com
// Thanks to taniwha
-void Cvar_List_f (void);
+void Cvar_List_f (void);
// Prints a list of Cvars including a count of them to the user console
// Referenced in cmd.c in Cmd_Init hence it's inclusion here
// Added by EvilTypeGuy eviltypeguy@qeradiant.com
// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
+#endif
+