<ClCompile Include="com_crc16.c" />\r
<ClCompile Include="com_ents.c" />\r
<ClCompile Include="com_ents4.c" />\r
+ <ClCompile Include="com_game.c" />\r
+ <ClCompile Include="com_list.c" />\r
<ClCompile Include="com_msg.c" />\r
<ClCompile Include="common.c" />\r
<ClCompile Include="console.c" />\r
<ClCompile Include="r_lightning.c" />\r
<ClCompile Include="r_modules.c" />\r
<ClCompile Include="r_shadow.c" />\r
+ <ClInclude Include="r_stats.c" />\r
<ClCompile Include="r_sky.c" />\r
<ClCompile Include="r_sprites.c" />\r
<ClCompile Include="sbar.c" />\r
<ItemGroup>\r
<ClInclude Include="bih.h" />\r
<ClInclude Include="bspfile.h" />\r
+ <ClInclude Include="cap.h" />\r
<ClInclude Include="cap_avi.h" />\r
<ClInclude Include="cap_ogg.h" />\r
<ClInclude Include="cdaudio.h" />\r
<ClInclude Include="cl_collision.h" />\r
<ClInclude Include="cl_gecko.h" />\r
+ <ClInclude Include="cl_parse.h" />\r
+ <ClInclude Include="cl_particles.h" />\r
<ClInclude Include="cl_screen.h" />\r
<ClInclude Include="cl_video.h" />\r
<ClInclude Include="cl_video_libavw.h" />\r
<ClInclude Include="clvm_cmds.h" />\r
<ClInclude Include="cmd.h" />\r
<ClInclude Include="collision.h" />\r
+ <ClInclude Include="com_list.h" />\r
<ClInclude Include="common.h" />\r
<ClInclude Include="console.h" />\r
<ClInclude Include="crypto.h" />\r
<ClInclude Include="csprogs.h" />\r
<ClInclude Include="curves.h" />\r
<ClInclude Include="cvar.h" />\r
+ <ClInclude Include="darkplaces.h" />\r
<ClInclude Include="dpvsimpledecode.h" />\r
<ClInclude Include="draw.h" />\r
<ClInclude Include="fs.h" />\r
<ClInclude Include="gl_backend.h" />\r
<ClInclude Include="glquake.h" />\r
<ClInclude Include="hmac.h" />\r
+ <ClInclude Include="host.h" />\r
<ClInclude Include="image.h" />\r
<ClInclude Include="image_png.h" />\r
<ClInclude Include="input.h" />\r
<ClInclude Include="model_dpmodel.h" />\r
<ClInclude Include="model_iqm.h" />\r
<ClInclude Include="model_psk.h" />\r
+ <ClInclude Include="model_q1bsp.h" />\r
+ <ClInclude Include="model_q2bsp.h" />\r
+ <ClInclude Include="model_q3bsp.h" />\r
<ClInclude Include="model_shared.h" />\r
<ClInclude Include="model_sprite.h" />\r
<ClInclude Include="model_zymotic.h" />\r
<ClInclude Include="protocol.h" />\r
<ClInclude Include="prvm_cmds.h" />\r
<ClInclude Include="prvm_execprogram.h" />\r
+ <ClInclude Include="qdefs.h" />\r
+ <ClInclude Include="qstats.h" />\r
<ClInclude Include="qtypes.h" />\r
<ClInclude Include="quakedef.h" />\r
<ClInclude Include="r_lerpanim.h" />\r
<ClInclude Include="r_modules.h" />\r
+ <ClInclude Include="r_qshader.h" />\r
<ClInclude Include="r_shadow.h" />\r
+ <ClInclude Include="r_stats.h" />\r
<ClInclude Include="r_textures.h" />\r
<ClInclude Include="render.h" />\r
<ClInclude Include="resource.h" />\r
<ClInclude Include="timing.h" />\r
<ClInclude Include="utf8lib.h" />\r
<ClInclude Include="vid.h" />\r
+ <ClInclude Include="view.h" />\r
<ClInclude Include="wad.h" />\r
<ClInclude Include="world.h" />\r
<ClInclude Include="zone.h" />\r