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- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;SUPPORTDIRECTX;SUPPORTD3D;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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<ClCompile>\r
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<ClCompile Include="snd_mem.c" />\r
<ClCompile Include="snd_mix.c" />\r
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<ClCompile Include="snd_ogg.c" />\r
<ClCompile Include="snd_wav.c" />\r
<ClCompile Include="snd_win.c" />\r
<ClInclude Include="shader_glsl.h" />\r
<ClInclude Include="shader_hlsl.h" />\r
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<ClInclude Include="snd_ogg.h" />\r
<ClInclude Include="snd_wav.h" />\r
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