cl_leanmodel_side_speed 0.7 gun leaning sideways speed
cl_leanmodel_side_limit 35 gun leaning sideways limit
cl_leanmodel_side_highpass1 30 gun leaning sideways pre-highpass in 1/s
-cl_leanmodel_side_highpass 5 gun leaning sideways highpass in 1/s
-cl_leanmodel_side_lowpass 30 gun leaning sideways lowpass in 1/s
+cl_leanmodel_side_highpass 3 gun leaning sideways highpass in 1/s
+cl_leanmodel_side_lowpass 20 gun leaning sideways lowpass in 1/s
cl_leanmodel_up_speed 0.65 gun leaning upward speed
cl_leanmodel_up_limit 50 gun leaning upward limit
cl_leanmodel_up_highpass1 5 gun leaning upward pre-highpass in 1/s
cl_leanmodel_up_highpass 15 gun leaning upward highpass in 1/s
-cl_leanmodel_up_lowpass 30 gun leaning upward lowpass in 1/s
+cl_leanmodel_up_lowpass 20 gun leaning upward lowpass in 1/s
cl_followmodel 0 enables gun following
cl_followmodel_side_speed 0.25 gun following sideways speed
cl_followmodel_side_limit 6 gun following sideways limit
cl_followmodel_side_highpass1 30 gun following sideways pre-highpass in 1/s
cl_followmodel_side_highpass 5 gun following sideways highpass in 1/s
-cl_followmodel_side_lowpass 30 gun following sideways lowpass in 1/s
+cl_followmodel_side_lowpass 10 gun following sideways lowpass in 1/s
cl_followmodel_up_speed 0.5 gun following upward speed
cl_followmodel_up_limit 5 gun following upward limit
cl_followmodel_up_highpass1 60 gun following upward pre-highpass in 1/s
-cl_followmodel_up_highpass 3 gun following upward highpass in 1/s
-cl_followmodel_up_lowpass 30 gun following upward lowpass in 1/s
+cl_followmodel_up_highpass 2 gun following upward highpass in 1/s
+cl_followmodel_up_lowpass 10 gun following upward lowpass in 1/s
cl_bobup 0.5 view bobbing adjustment that makes the up or down swing of the bob last longer
cl_capturevideo 0 enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)
cl_capturevideo_fps 30 how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)
then align it in Radiant so only one of the animation frames can be seen on
the surface, and specify "tcmod page 4 2 0.1". DP will then display the frames
in order and the cycle will repeat every 0.8 seconds.
-
+- dppolygonoffset <factor> <offset>
+ This surface gets glPolygonOffset(factor, offset); useful for decals
Thanks to: