collision_prefernudgedfraction 1 whether to sort collision events by nudged fraction (1) or real fraction (0)\r
collision_startnudge 0 how much to bias collision trace start\r
con_closeontoggleconsole 1 allows toggleconsole binds to close the console as well\r
+con_chat 0 how many chat lines to show in a dedicated chat area\r
+con_chatpos 0 where to put chat (negative: lines from bottom of screen, positive: lines below notify, 0: at top)\r
+con_chatsize 8 chat text size in virtual 2D pixels\r
+con_chattime 30 how long chat lines last, in seconds\r
+con_chatwidth 1.0 relative chat window width\r
con_notify 4 how many notify lines to show (0-32)\r
+con_notifyalign 3 how to align notify lines: 0 = left, 0.5 = center, 1 = right, empty string = game default)\r
+con_notifysize 8 notify text size in virtual 2D pixels\r
con_notifytime 3 how long notify lines last, in seconds\r
con_textsize 8 console text size in virtual 2D pixels\r
coop 0 coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)\r
-use stop using something\r
alias create a script function (parameters are passed in as $1 through $9, and $* for all parameters)\r
begin signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)\r
-bestweapon send an impulse number to server to select the first usable weapon out of several (example: 87654321)\r
+bestweapon send an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1)\r
bf briefly flashes a bright color tint on view (used when items are picked up)\r
bind binds a command to the specified key in bindmap 0\r
bottomcolor QW command to set bottom color without changing top color\r
centerview gradually recenter view (stop looking up/down)\r
changelevel change to another level, bringing along all connected clients\r
changing sent by qw servers to tell client to wait for level change\r
+cycleweapon send an impulse number to server to select the next usable weapon out of several, or the first if you are not holding any (example: 8 7 3)\r
cl_areastats prints statistics on entity culling during collision traces\r
cl_begindownloads used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)\r
cl_downloadbegin (networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer\r
envmap render a cubemap (skybox) of the current scene\r
exec execute a script file\r
fly fly mode (flight)\r
-fog set global fog parameters (density red green blue)\r
+fog set global fog parameters (density red green blue mindist maxdist)\r
force_centerview recenters view (stops looking up/down)\r
fs_rescan rescans filesystem for new pack archives and any other changes\r
fullinfo allows client to modify their userinfo\r
\r
\r
Shader parameters for DP's own features:\r
-- dp_reflect <factor> <r> <g> <b>\r
- Makes surfaces of this shader reflective with r_glsl_water. Factor is a\r
- reflectiveness factor from 0 to 1, the rest is the color of the reflection.\r
- Unspecified values get set to 1 (that is, standard water parameters).\r
-- dp_refract <factor> <r> <g> <b>\r
+- dp_reflect <r> <g> <b>\r
+ Makes surfaces of this shader reflective with r_glsl_water. The reflection is\r
+ additive. When the color isn't specified, it defaults to white (full\r
+ reflection). If only one color component is specified, it counts as a grey\r
+ value.\r
+- dp_refract <refractmin> <refractmax> <distort> <r> <g> <b>\r
Marks a surface as "water" for r_glsl_water, that is, add a refraction\r
- component too. The factor defines how strong the distorts by the refraction\r
- are (default: 1.0). Unspecified values get set to 1 (that is, standard water\r
- parameters).\r
+ component too. The refraction amount (see dp_reflect) is at most refractmax\r
+ (when looking straight into it) and at least refractmin (when looking parallel\r
+ to the surface). The default distort is multiplied by distort. The color\r
+ modulates the refraction component. refractmin defaults to 0 when unspecified,\r
+ all others default to 1. If only one color component is specified, it counts\r
+ as a grey value.\r