con_notifysize 10\r
con_notifyalign 0\r
\r
-seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt"\r
+seta hud_damage 0.5 "an improved version of gl_polyblend for damage, draw an image instead when hurt"\r
seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"\r
seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"\r
seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"\r