color 0xF263EA 0xF263EA\r
size 48 48\r
alpha 128 128 96\r
-lightradius 200\r
-lightradiusfade 120\r
+lightradius 120\r
+lightradiusfade 60\r
lightcolor 0.9 0.6 0.9\r
// cloud of particles which expand rapidly and then slow to form a ball\r
effect player_respawn\r
color 0xF263EA 0xF263EA\r
size 32 32\r
alpha 128 128 128\r
-lightradius 140\r
-lightradiusfade 120\r
+lightradius 80\r
+lightradiusfade 60\r
lightcolor 0.9 0.6 0.9\r
// cloud of particles which expand rapidly and then slow to form a ball\r
effect item_respawn\r
velocitymultiplier -0.1\r
\r
\r
-// grabber melee\r
-// based off morphed's cl_gentle\r
-// used in qcsrc/server/w_grabber.qc\r
-effect grabber_melee\r
-tex 43 43\r
-count 3\r
-type spark\r
-color 0xffffff 0x0033ff\r
-size 8 16\r
-sizeincrease 34\r
-alpha 128 128 292\r
-gravity 0\r
-airfriction 5\r
-liquidfriction 10\r
-velocityjitter 25 25 25\r
-lightradius 200\r
-lightradiusfade 200\r
-lightcolor 0.4 0.7 0.9\r
-\r
-\r
//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required\r
//fast fire\r
// used nowhere in code, meant for maps\r