]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/View.qc
Port aiming reticles from Xonotic.
[voretournament/voretournament.git] / data / qcsrc / client / View.qc
index ecdadde987682bfe000f00861a3e695761b78d78..9a1b97ab6d89b078e5ccbb9006f1801010c34759 100644 (file)
@@ -250,6 +250,7 @@ void CSQC_Demo_Camera();
 float Sbar_WouldDrawScoreboard ();\r
 float view_set;\r
 float camera_mode;\r
+float reticle_type;\r
 float chase_active_old;\r
 float artwork_fade;\r
 float pickup_crosshair_time, pickup_crosshair_size;\r
@@ -272,6 +273,7 @@ void CSQC_UpdateView(float w, float h)
        vector v, vo;\r
        float a;\r
 \r
+       vector reticle_pos, reticle_size;\r
        vector artwork_pos, artwork_size;\r
 \r
        WaypointSprite_Load();\r
@@ -460,6 +462,48 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call\r
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);\r
 \r
+       // Draw the aiming reticle for weapons that use it\r
+       // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use\r
+       // It must be a persisted float for fading out to work properly (you let go of the zoom button for\r
+       // the view to go back to normal, so reticle_type would become 0 as we fade out)\r
+       if(spectatee_status || getstati(STAT_HEALTH) <= 0)\r
+               reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators\r
+       else if(activeweapon && (button_zoom || zoomscript_caught))\r
+               reticle_type = 2; // weapon zoom\r
+       else if(button_zoom || zoomscript_caught)\r
+               reticle_type = 1; // normal zoom\r
+\r
+       if(cvar("cl_reticle_stretch"))\r
+       {\r
+               reticle_size_x = vid_conwidth;\r
+               reticle_size_y = vid_conheight;\r
+               reticle_pos_x = 0;\r
+               reticle_pos_y = 0;\r
+       }\r
+       else\r
+       {\r
+               reticle_size_x = max(vid_conwidth, vid_conheight);\r
+               reticle_size_y = max(vid_conwidth, vid_conheight);\r
+               reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;\r
+               reticle_pos_y = (vid_conheight - reticle_size_y) / 2;\r
+       }\r
+\r
+       f = current_zoomfraction;\r
+       if(zoomscript_caught)\r
+               f = 1;\r
+       if(cvar("cl_reticle_item_normal"))\r
+       {\r
+               precache_pic("gfx/reticle_normal");\r
+               if(reticle_type == 1 && f)\r
+                       drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);\r
+       }\r
+       if(cvar("cl_reticle_item_weapon"))\r
+       {\r
+               precache_pic("gfx/reticle_weapon");\r
+               if(reticle_type == 2 && f)\r
+                       drawpic(reticle_pos, "gfx/reticle_weapon", reticle_size, '1 1 1', f * cvar("cl_reticle_item_weapon"), DRAWFLAG_NORMAL);\r
+       }\r
+\r
        // screen effects\r
        if(cvar("hud_contents"))\r
        {\r