]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/View.qc
Campaign - Don't give start fuel where we don't give the grabber
[voretournament/voretournament.git] / data / qcsrc / client / View.qc
index b497665a19f964f8faf6cbb2240667e16e7825af..ff0d8b68be1af8714856ddbaa748a389ce9ec4eb 100644 (file)
@@ -253,6 +253,7 @@ float camera_mode;
 float chase_active_old;\r
 float artwork_fade;\r
 string artwork_image;\r
+string intermission_song;\r
 string NextFrameCommand;\r
 void CSQC_UpdateView(float w, float h)\r
 {\r
@@ -490,56 +491,82 @@ void CSQC_UpdateView(float w, float h)
          )\r
                teamradar_view();\r
 \r
-       // Draw Artwork\r
-       if(intermission && !isdemo()) // the match has ended\r
-       if(!spectatee_status)\r
+       // Draw artwork and play intermission music\r
+       if(intermission && !isdemo() && gametype != GAME_RPG && !spectatee_status) // the match has ended. Don't do this for RPG because no one wins or loses there\r
        {\r
-               if(artwork_image == "")\r
+               if(cvar("cl_artwork"))\r
                {\r
-                       if(getstati(STAT_WINNING)) // we are the winner\r
+                       if(artwork_image == "")\r
                        {\r
-                               if(cvar("cl_artwork_win"))\r
-                                       artwork_image = strcat("gfx/artwork_won_", ftos(floor(1 + (random() * cvar("cl_artwork_win")))));\r
+                               if(getstati(STAT_WINNING)) // we are the winner\r
+                               {\r
+                                       if(cvar("cl_artwork_win"))\r
+                                       {\r
+                                               artwork_image = strcat("gfx/artwork_won_", ftos(floor(1 + (random() * cvar("cl_artwork_win")))));\r
+                                               artwork_image = strzone(artwork_image);\r
+                                       }\r
+                               }\r
+                               else // we have lost\r
+                               {\r
+                                       if(cvar("cl_artwork_lose"))\r
+                                       {\r
+                                               artwork_image = strcat("gfx/artwork_lost_", ftos(floor(1 + (random() * cvar("cl_artwork_lose")))));\r
+                                               artwork_image = strzone(artwork_image);\r
+                                       }\r
+                               }\r
                        }\r
-                       else // we have lost\r
+\r
+                       if(cvar("cl_artwork_stretch"))\r
                        {\r
-                               if(cvar("cl_artwork_lose"))\r
-                                       artwork_image = strcat("gfx/artwork_lost_", ftos(floor(1 + (random() * cvar("cl_artwork_lose")))));\r
+                               artwork_size_x = vid_conwidth;\r
+                               artwork_size_y = vid_conheight;\r
+                               artwork_pos_x = 0;\r
+                               artwork_pos_y = 0;\r
+                       }\r
+                       else\r
+                       {\r
+                               artwork_size_x = max(vid_conwidth, vid_conheight);\r
+                               artwork_size_y = max(vid_conwidth, vid_conheight);\r
+                               artwork_pos_x = (vid_conwidth - artwork_size_x) / 2;\r
+                               artwork_pos_y = (vid_conheight - artwork_size_y) / 2;\r
                        }\r
-                       artwork_image = strzone(artwork_image);\r
-               }\r
 \r
-               if(cvar("cl_artwork_stretch"))\r
-               {\r
-                       artwork_size_x = vid_conwidth;\r
-                       artwork_size_y = vid_conheight;\r
-                       artwork_pos_x = 0;\r
-                       artwork_pos_y = 0;\r
+                       if(artwork_fade < cvar("cl_artwork_alpha") && cvar("cl_artwork_fade"))\r
+                               artwork_fade += frametime * cvar("cl_artwork_fade");\r
+                       else\r
+                               artwork_fade = cvar("cl_artwork_alpha");\r
+\r
+                       if(artwork_image != "")\r
+                               drawpic(artwork_pos, artwork_image, artwork_size, '1 1 1', artwork_fade, DRAWFLAG_NORMAL);\r
                }\r
-               else\r
+\r
+               if(cvar("cl_intermission") && intermission_song == "") // don't start the song each frame\r
                {\r
-                       artwork_size_x = max(vid_conwidth, vid_conheight);\r
-                       artwork_size_y = max(vid_conwidth, vid_conheight);\r
-                       artwork_pos_x = (vid_conwidth - artwork_size_x) / 2;\r
-                       artwork_pos_y = (vid_conheight - artwork_size_y) / 2;\r
+                       if(getstati(STAT_WINNING))\r
+                               intermission_song = cvar_string("cl_intermission_cdtrack_win");\r
+                       else\r
+                               intermission_song = cvar_string("cl_intermission_cdtrack_lose");\r
+                       if(intermission_song != "")\r
+                       {\r
+                               localcmd(strcat("\ncd play ", intermission_song, "\n"));\r
+                               intermission_song = strzone(intermission_song);\r
+                       }\r
                }\r
-\r
-               if(artwork_fade < cvar("cl_artwork_alpha") && cvar("cl_artwork_fade"))\r
-                       artwork_fade += frametime * cvar("cl_artwork_fade");\r
-               else\r
-                       artwork_fade = cvar("cl_artwork_alpha");\r
-\r
-               if(artwork_image != "")\r
-                       drawpic(artwork_pos, artwork_image, artwork_size, '1 1 1', artwork_fade, DRAWFLAG_NORMAL);\r
        }\r
        else\r
        {\r
+               artwork_fade = 0;\r
                if(artwork_image != "")\r
                {\r
                        strunzone(artwork_image);\r
                        artwork_image = "";\r
                }\r
-               artwork_fade = 0;\r
+\r
+               if(intermission_song != "")\r
+               {\r
+                       strunzone(intermission_song);\r
+                       intermission_song = "";\r
+               }\r
        }\r
 \r
        // draw sbar\r