sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
have_separator = 1;\r
} else {\r
+ if(gametype == GAME_RPG)\r
+ return;\r
+\r
for(j = 0; j < MAX_SCORE; ++j)\r
if(str == strtolower(scores_label[j]))\r
goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
:notfound\r
- if(str == "frags" && !(gametype == GAME_RPG))\r
- {\r
+ if(str == "frags")\r
j = SP_FRAGS;\r
- }\r
else\r
{\r
if not(nocomplain)\r
// row highlighting\r
if(field == ST_HIGHLIGHT)\r
{\r
- if(getstati(STAT_STOMACH_EATEN))\r
- drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha"), DRAWFLAG_NORMAL);\r
+ if(getstati(STAT_VORE_EATEN))\r
+ drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
else\r
- drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha"), DRAWFLAG_NORMAL);\r
+ drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
if(field == ST_NAME) {\r
}\r
\r
if(field == ST_HEALTH)\r
- if(g_vore_showpreyhealth) {\r
+ if(stof(str) > 0) {\r
pos_x += 138;\r
if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
float fieldcounter2;\r
void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
{\r
- // shows the name of our eater\r
+ // shows the name of our predator\r
\r
string str;\r
float f, field, field_number;\r
\r
// Heading\r
drawfont = sbar_bigfont;\r
- drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+ if(gametype == GAME_RPG)\r
+ drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+ else\r
+ drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
\r
pos_y += 24 + 4;\r
pos_y += sbar_fontsize_y;\r
// Print info string\r
string str;\r
float tl, fl, ll;\r
- str = strcat("playing on ^2", shortmapname, "^7");\r
+ if(gametype == GAME_RPG)\r
+ str = strcat("you are in ^2", shortmapname, "^7");\r
+ else\r
+ str = strcat("playing on ^2", shortmapname, "^7");\r
tl = getstatf(STAT_TIMELIMIT);\r
fl = getstatf(STAT_FRAGLIMIT);\r
ll = getstatf(STAT_LEADLIMIT);\r
{\r
if(tl > 0)\r
str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
- if(fl > 0)\r
+ if(fl > 0 && !(gametype == GAME_RPG))\r
{\r
if(tl > 0)\r
str = strcat(str, " or");\r
drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
-void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
+/*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
{\r
drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
+}*/ // we have no splash damage weapons, but keep this code just in case\r
\r
void Sbar_DrawAccuracyStats()\r
{\r
- float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'\r
+ float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/; // count is the number of 'colums'\r
float weapon_hit, weapon_damage, weapon_stats;\r
float left_border; // position where the weapons start, the description is in the border\r
vector fill_colour, fill_size;\r
float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55; // position where the hitscan row starts: pixels down the screen\r
Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
\r
- float top_border_splash = cvar("sbar_scoreboard_offset") + 175; // position where the splash row starts: pixels down the screen\r
- Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
+// float top_border_splash = cvar("sbar_scoreboard_offset") + 175; // position where the splash row starts: pixels down the screen\r
+// Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
\r
for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
{\r
border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border\r
\r
if (weapon_damage) {\r
- if (self.spawnflags & WEP_TYPE_SPLASH) {\r
+ /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
\r
fill_colour_x = 1 - 0.015 * weapon_stats;\r
drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
++count_splash;\r
- } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
+ } else*/ // we have no splash damage weapons, but keep this code just in case\r
+\r
+ if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
\r
fill_colour_x = 1 - 0.015 * weapon_stats;\r
vector StomachStatus_ColorFade(vector target_color)\r
{\r
local float step;\r
- step = cvar("sbar_stomachboard_status_fade");\r
+ step = cvar("sbar_stomachboard_status_fade") * frametime;\r
\r
if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
stomachstatus_colorfade_current_x -= step;\r
Sbar_UpdatePlayerTeams();\r
if (intermission == 2) // map voting screen\r
{\r
- if(spectatee_status != -1) {\r
- Sbar_Score();\r
- Sbar_Timer();\r
- }\r
- else if(sb_showscores) {\r
- Sbar_DrawScoreboard();\r
- Sbar_Score();\r
- Sbar_Timer();\r
- }\r
+ Sbar_Timer();\r
+ if(sb_showscores)\r
+ Sbar_DrawScoreboard();\r
else\r
Sbar_FinaleOverlay();\r
\r
fade = 3.2 - 2 * (time - weapontime);\r
fade = bound(0.7, fade, 1);\r
\r
- // draw the stomach board\r
- if (cvar("viewsize") <= 100) {\r
- if (teamplay)\r
- drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
- else {\r
- // allow for custom HUD colors in non-teamgames\r
- color_x = cvar("sbar_color_bg_r");\r
- color_y = cvar("sbar_color_bg_g");\r
- color_z = cvar("sbar_color_bg_b");\r
-\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
- }\r
- }\r
-\r
- if(getstati(STAT_STOMACH_EATEN))\r
+ if(g_vore) // only when the vore system is active\r
{\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha"), DRAWFLAG_NORMAL);\r
- drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- }\r
- else\r
- {\r
- drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha"), DRAWFLAG_NORMAL);\r
- drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- }\r
+ // draw the stomach board\r
+ if (cvar("viewsize") <= 100) {\r
+ if (teamplay)\r
+ drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
+ else {\r
+ // allow for custom HUD colors in non-teamgames\r
+ color_x = cvar("sbar_color_bg_r");\r
+ color_y = cvar("sbar_color_bg_g");\r
+ color_z = cvar("sbar_color_bg_b");\r
+\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
\r
- float stomach_load;\r
- stomach_load = getstati(STAT_STOMACH_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
+ if(getstati(STAT_VORE_EATEN))\r
+ {\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
\r
- Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ float stomach_load;\r
+ stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
\r
- if(getstati(STAT_STOMACH_DIGESTING))\r
- drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- else if(stomach_load == g_balance_vore_swallow_limit)\r
- drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- else if(!stomach_load)\r
- drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- else\r
- drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- // draw the stomach board player list\r
- entity pl;\r
- float f;\r
+ if(getstati(STAT_VORE_DIGESTING))\r
+ drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else if(stomach_load == g_balance_vore_swallow_limit)\r
+ drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else if(!stomach_load)\r
+ drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ else\r
+ drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
- pos = bottomleft;\r
- for(pl = players.sort_next; pl; pl = pl.sort_next)\r
- {\r
- if(pl.team == COLOR_SPECTATOR)\r
- continue;\r
+ // draw the stomach board player list\r
+ entity pl;\r
+ float f;\r
\r
- if(getstati(STAT_STOMACH_EATEN))\r
- f = pl.pleater == getstati(STAT_STOMACH_EATEN);\r
- else\r
+ pos = bottomleft;\r
+ for(pl = players.sort_next; pl; pl = pl.sort_next)\r
{\r
- if(spectatee_status)\r
- f = pl.pleater == spectatee_status;\r
+ if(pl.team == COLOR_SPECTATOR)\r
+ continue;\r
+\r
+ if(getstati(STAT_VORE_EATEN))\r
+ f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
else\r
- f = pl.pleater == player_localentnum;\r
- }\r
+ {\r
+ if(spectatee_status)\r
+ f = pl.plpredator == spectatee_status;\r
+ else\r
+ f = pl.plpredator == player_localentnum;\r
+ }\r
\r
- if(f)\r
- {\r
- Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
- pos_y += 1.25 * sbar_fontsize_y;\r
- }\r
+ if(f)\r
+ {\r
+ Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
+ pos_y += 1.25 * sbar_fontsize_y;\r
+ }\r
\r
- if(getstati(STAT_STOMACH_EATEN))\r
- if(pl.sv_entnum == getstati(STAT_STOMACH_EATEN) - 1)\r
- Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
+ if(getstati(STAT_VORE_EATEN))\r
+ if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
+ Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
+ }\r
}\r
\r
if (cvar("viewsize") <= 100) {\r
CSQC_ctf_hud();\r
else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
CSQC_race_hud();\r
+\r
+ // draw the canleave message\r
+ if(getstati(STAT_VORE_CANLEAVE))\r
+ if not(spectatee_status) // this message doesn't address spectated players\r
+ {\r
+ s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
+ pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
+ pos_y = bottom_y - 120;\r
+ drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
}\r
return;\r
}\r