// if a teamheal is ongoing, decide whether or not to abandon it when seeing a foe that we can attack instead
// this only causes the bot to regurgitate their team mate when seeing an enemy, with the hope that this enemy will still be there once we can swallow again
+ // the higher the skill, the greater the chance a bot will abandon a team heal for an enemy
if(self.status_teamhealing > 1)
if(Swallow_condition_check_bot(prey))
if(prey.team != self.team)
- if(random() < cvar("bot_ai_vore_decide_teamhealabandon"))
+ if(random() * 10 < cvar("bot_ai_vore_decide_teamhealabandon") * skill) // there are 10 bot skill steps
self.BUTTON_REGURGITATE = TRUE; // release the team mate
entity head;