if(prey.health < cvar("g_balance_vore_teamheal_stable"))
if not(prey.digesting) // if our team mate is digesting someone, he likely wouldn't want us ruining his frag
if not(prey.flagcarried) // don't eat the flag carrier and ruin his job
+ if not(prey.BUTTON_ATCK || prey.BUTTON_ATCK2) // our team mate wouldn't want us eating him while he's firing
self.BUTTON_ATCK = TRUE; // swallow the team mate
}