}\r
\r
mjumpheight = cvar("sv_jumpvelocity");\r
+ if(self.scale) // we are smaller or larger, so we jump lower or higher\r
+ mjumpheight *= self.scale;\r
if (self.waterlevel >= WATERLEVEL_SWIMMING)\r
{\r
if (self.watertype == CONTENT_WATER)\r
if(speedclamp)\r
accelqw = -accelqw;\r
\r
+ if(self.scale) // we are smaller or larger, so we run lower or higher\r
+ wishspeed *= self.scale;\r
+\r
if(cvar("sv_gameplayfix_q2airaccelerate"))\r
wishspeed0 = wishspeed;\r
\r