]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/cl_player.qc
Fix remaining parts of server side code. Reloading will work properly now
[voretournament/voretournament.git] / data / qcsrc / server / cl_player.qc
index 120c6d2f090c732f85dc24be6d1a098ee9137c46..92f0dca69f281188b98a5503487bd3b1f541a14e 100644 (file)
@@ -1294,17 +1294,15 @@ void GlobalSound(string sample, float chan, float voicetype)
                        tauntrand = random();\r
                        FOR_EACH_REALCLIENT(msg_entity)\r
                                if (tauntrand < msg_entity.cvar_cl_autotaunt)\r
+                               if (msg_entity.cvar_cl_voice_directional >= 1)\r
                                {\r
-                                       if (msg_entity.cvar_cl_voice_directional >= 1)\r
-                                       {\r
-                                               if(self.predator.classname == "player")\r
-                                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
-                                               else\r
-                                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
-                                       }\r
+                                       if(self.predator.classname == "player")\r
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
                                        else\r
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
                                }\r
+                               else\r
+                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
                        break;\r
                case VOICETYPE_TAUNT:\r
                        if(self.classname == "player")\r