void player_setupanimsformodel()\r
{\r
// if this is the stomach model (or any model that can't be animated), don't attempt to animate\r
- if(substring(self.model, strlen(self.model) - 3, 3) == "md3") // check model extension\r
- return;\r
+ //if(substring(self.model, strlen(self.model) - 3, 3) == "md3") // check model extension\r
+ // return;\r
\r
local string animfilename;\r
local float animfile;\r
void player_anim (void)\r
{\r
// if this is the stomach model (or any model that can't be animated), don't attempt to animate\r
- if(substring(self.model, strlen(self.model) - 3, 3) == "md3") // check model extension\r
- return;\r
+ //if(substring(self.model, strlen(self.model) - 3, 3) == "md3") // check model extension\r
+ // return;\r
\r
updateanim(self);\r
if (self.weaponentity)\r