\r
void CopyBody(float keepvelocity)\r
{\r
- // don't copybody for players inside the stomach\r
- if(self.fakepredator.classname == "player")\r
- return;\r
-\r
local entity oldself;\r
- if (self.effects & EF_NODRAW)\r
+ if (self.fakepredator.classname == "player")\r
+ return;\r
+ if (self.effects & EF_NODRAW || self.alpha < 0)\r
return;\r
oldself = self;\r
self = spawn();\r