]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/cl_player.qc
Apply the bot offset to the swallow speed as well, not only damage. This hides the...
[voretournament/voretournament.git] / data / qcsrc / server / cl_player.qc
index 92f0dca69f281188b98a5503487bd3b1f541a14e..e953ff7d4b41ecebbd10724d7ab70dc218112e67 100644 (file)
@@ -104,8 +104,6 @@ void WeaponStats_LogKill(float awep, float vwep)
 void CopyBody(float keepvelocity)\r
 {\r
        local entity oldself;\r
-       if (self.fakeprey)\r
-               return;\r
        if (self.effects & EF_NODRAW || self.alpha < 0)\r
                return;\r
        oldself = self;\r
@@ -114,6 +112,7 @@ void CopyBody(float keepvelocity)
        self.lip = oldself.lip;\r
        self.colormap = oldself.colormap;\r
        self.colormod = oldself.colormod;\r
+       self.glowmod = oldself.glowmod;\r
        self.iscreature = oldself.iscreature;\r
        self.angles = oldself.angles;\r
        self.avelocity = oldself.avelocity;\r
@@ -143,6 +142,7 @@ void CopyBody(float keepvelocity)
        self.solid = oldself.solid;\r
        self.takedamage = oldself.takedamage;\r
        self.think = oldself.think;\r
+       self.scale = oldself.scale;\r
        self.customizeentityforclient = oldself.customizeentityforclient;\r
        self.uncustomizeentityforclient = oldself.uncustomizeentityforclient;\r
        self.uncustomizeentityforclient_set = oldself.uncustomizeentityforclient_set;\r
@@ -245,7 +245,7 @@ void player_setupanimsformodel()
        self.anim_backright = '21 1 1';\r
        self.anim_backleft  = '22 1 1';\r
        animparseerror = FALSE;\r
-       animfilename = strcat(self.model, ".animinfo");\r
+       animfilename = strcat(self.playermodel, ".animinfo"); // only the normal player model may contain animation info\r
        animfile = fopen(animfilename, FILE_READ);\r
        if (animfile >= 0)\r
        {\r
@@ -282,12 +282,8 @@ void player_setupanimsformodel()
        else\r
                dprint("File ", animfilename, " not found, assuming legacy .zym model animation timings\n");\r
 \r
-       // the line below is disabled due to issues with the stomach model, which cannot be animated.\r
-       // customizeentityforclient cannot let this part of the code know whether it's the stomach model or normal\r
-       // player model we're using. Attempting to animate the stomach model causes BIG issues, and must not be allowed.\r
-\r
        // reset animstate now\r
-       //setanim(self, self.anim_idle, TRUE, FALSE, TRUE);\r
+       setanim(self, self.anim_idle, TRUE, FALSE, TRUE);\r
 };\r
 \r
 void player_anim (void)\r
@@ -312,7 +308,18 @@ void player_anim (void)
 \r
        if (!self.animstate_override)\r
        {\r
-               if (!(self.flags & FL_ONGROUND))\r
+               if(self.swallow_progress_pred)\r
+                       setanim(self, self.anim_duckjump, TRUE, FALSE, FALSE); // looks good for predators who are swallowing\r
+               else if(self.swallow_progress_prey)\r
+                       setanim(self, self.anim_die2, FALSE, FALSE, FALSE); // looks good for prey who's getting swallowed\r
+               else if(self.stat_eaten)\r
+               {\r
+                       if(self.BUTTON_ATCK || self.predator.digesting)\r
+                               setanim(self, self.anim_pain2, FALSE, TRUE, FALSE); // looks good for prey attacking the stomach or being digested\r
+                       else\r
+                               setanim(self, self.anim_jump, FALSE, TRUE, FALSE); // looks good for prey idling inside the stomach\r
+               }\r
+               else if (!(self.flags & FL_ONGROUND))\r
                {\r
                        if (self.crouch)\r
                                setanim(self, self.anim_duckjump, FALSE, TRUE, self.restart_jump);\r
@@ -354,12 +361,21 @@ void player_anim (void)
 \r
        if (self.weaponentity)\r
        if (!self.weaponentity.animstate_override)\r
-               setanim(self.weaponentity, self.weaponentity.anim_idle, TRUE, FALSE, FALSE);\r
+       {\r
+               if(self.swallow_progress_pred)\r
+                       setanim(self.weaponentity, self.weaponentity.anim_fire2, TRUE, FALSE, FALSE); // looks good for predators who are swallowing\r
+               else if(self.swallow_progress_prey)\r
+                       setanim(self.weaponentity, self.weaponentity.anim_reload, TRUE, FALSE, FALSE); // looks good for prey who's getting swallowed\r
+               else if(self.stat_eaten && self.BUTTON_ATCK)\r
+                       setanim(self.weaponentity, self.weaponentity.anim_fire1, TRUE, FALSE, FALSE); // looks good for prey attacking the stomach\r
+               else\r
+                       setanim(self.weaponentity, self.weaponentity.anim_idle, TRUE, FALSE, FALSE);\r
+       }\r
 }\r
 \r
-void SpawnThrownWeapon (vector org, float w)\r
+void SpawnThrownWeapon (vector org, float w, float doreduce)\r
 {\r
-       W_ThrowWeapon(randomvec() * 125 + '0 0 200', org - self.origin, FALSE);\r
+       W_ThrowWeapon(randomvec() * 125 + '0 0 200', org - self.origin, doreduce);\r
 }\r
 \r
 void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)\r
@@ -402,18 +418,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);\r
        self.dmg_inflictor = inflictor;\r
 \r
-       if (self.health <= -75 && self.modelindex != 0)\r
-       {\r
-               // don't use any animations as a gib\r
-               self.frame = 0;\r
-               self.dead_frame = 0;\r
-               // view just above the floor\r
-               self.view_ofs = '0 0 4';\r
-\r
-               Violence_GibSplash(self, 1, 1, attacker);\r
-               self.modelindex = 0; // restore later\r
-               self.solid = SOLID_NOT; // restore later\r
-       }\r
+       PlayerGib(self, attacker);\r
 }\r
 \r
 void ClientKill_Now_TeamChange();\r
@@ -593,7 +598,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // clear selected player display\r
                ClearSelectedPlayer();\r
                // throw a weapon\r
-               SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);\r
+               SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon, FALSE);\r
                // print an obituary message\r
                Obituary (attacker, inflictor, self, deathtype);\r
                race_PreDie();\r
@@ -614,19 +619,25 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                }\r
                // clear waypoints\r
                WaypointSprite_PlayerDead();\r
-               // make the corpse upright (not tilted)\r
-               self.angles_x = 0;\r
-               self.angles_z = 0;\r
-               // don't spin\r
-               self.avelocity = '0 0 0';\r
-               // view from the floor\r
-               self.view_ofs = '0 0 -8';\r
-               // toss the corpse\r
-               self.movetype = MOVETYPE_TOSS;\r
-               // shootable corpse\r
-               self.solid = SOLID_CORPSE;\r
-               // don't stick to the floor\r
-               self.flags &~= FL_ONGROUND;\r
+\r
+               // configure these properties if the dead body is not a prey\r
+               if(!self.stat_eaten)\r
+               {\r
+                       // make the corpse upright (not tilted)\r
+                       self.angles_x = 0;\r
+                       self.angles_z = 0;\r
+                       // don't spin\r
+                       self.avelocity = '0 0 0';\r
+                       // view from the floor\r
+                       self.view_ofs = '0 0 -8';\r
+                       // toss the corpse\r
+                       self.movetype = MOVETYPE_TOSS;\r
+                       // shootable corpse\r
+                       self.solid = SOLID_CORPSE;\r
+                       // don't stick to the floor\r
+                       self.flags &~= FL_ONGROUND;\r
+               }\r
+\r
                // dying animation\r
                self.deadflag = DEAD_DYING;\r
                // when to allow respawn\r
@@ -745,7 +756,6 @@ void ClearSelectedPlayer()
        }\r
 }\r
 \r
-.float dropweapon_check;\r
 void UpdateSelectedPlayer()\r
 {\r
        entity selected;\r
@@ -753,12 +763,12 @@ void UpdateSelectedPlayer()
        selected = world;\r
        selected_score = 0.95; // 18 degrees\r
 \r
-       if(self.predator.classname == "player")\r
+       if(self.stat_eaten)\r
        {\r
                if(!self.dropweapon_check)\r
                if(self.predator.team != self.team) // don't disarm team mates when swallowing them\r
                if(random() < cvar("g_balance_vore_swallow_dropweapon"))\r
-                       SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);\r
+                       SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon, TRUE);\r
                self.dropweapon_check = TRUE;\r
        }\r
        else\r
@@ -1211,10 +1221,12 @@ void UpdatePlayerSounds()
        LoadPlayerSounds(strcat(self.model, ".sounds"), 0);\r
 }\r
 \r
-void GlobalSound(string sample, float chan, float voicetype)\r
+void GlobalSound(string sample, float chan, float voicetype, float vol)\r
 {\r
        float n;\r
        float tauntrand;\r
+       float vol_scale, vol_prey, vol_apply;\r
+       float pitch;\r
 \r
        if(sample == "")\r
                return;\r
@@ -1226,6 +1238,17 @@ void GlobalSound(string sample, float chan, float voicetype)
        else\r
                sample = strcat(argv(0), ".wav"); // randomization\r
 \r
+       // modified volume, used for attenuated (non-radio) voices\r
+       vol_scale = vol_prey = 1;\r
+       if(cvar("g_healthsize") && cvar("g_healthsize_soundfactor")) // amplify or reduce sound volume based on the size of the player\r
+               vol_scale *= bound(0, pow(self.scale, cvar("g_healthsize_soundfactor")), 1);\r
+       if(self.stat_eaten && cvar("g_vore_soundocclusion")) // reduce sound volume for prey, to simulate stomach culling\r
+               vol_prey *= bound(0, cvar("g_vore_soundocclusion"), 1);\r
+\r
+       // modified sound pitch, based on player scale\r
+       if(cvar("g_healthsize") && cvar("g_healthsize_pitch"))\r
+               pitch = pow(self.scale, -cvar("g_healthsize_pitch"));\r
+\r
        switch(voicetype)\r
        {\r
                case VOICETYPE_LASTATTACKER_ONLY:\r
@@ -1237,13 +1260,12 @@ void GlobalSound(string sample, float chan, float voicetype)
                                        {\r
                                                if(msg_entity.cvar_cl_voice_directional == 1)\r
                                                {\r
-                                                       if(self.predator.classname == "player")\r
-                                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
-                                                       else\r
-                                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+                                                       vol_apply = vol;\r
+                                                       vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+                                                       soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN, pitch);\r
                                                }\r
                                                else\r
-                                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+                                                       soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
                                        }\r
                                }\r
                        break;\r
@@ -1256,17 +1278,16 @@ void GlobalSound(string sample, float chan, float voicetype)
                                        {\r
                                                if(msg_entity.cvar_cl_voice_directional == 1)\r
                                                {\r
-                                                       if(self.predator.classname == "player")\r
-                                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
-                                                       else\r
-                                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+                                                       vol_apply = vol;\r
+                                                       vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+                                                       soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN, pitch);\r
                                                }\r
                                                else\r
-                                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+                                                       soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
                                        }\r
                                        msg_entity = self;\r
                                        if(clienttype(msg_entity) == CLIENTTYPE_REAL)\r
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE);\r
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE, pitch);\r
                                }\r
                        break;\r
                case VOICETYPE_TEAMRADIO:\r
@@ -1275,13 +1296,12 @@ void GlobalSound(string sample, float chan, float voicetype)
                                {\r
                                        if(msg_entity.cvar_cl_voice_directional == 1)\r
                                        {\r
-                                               if(self.predator.classname == "player")\r
-                                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
-                                               else\r
-                                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+                                               vol_apply = vol;\r
+                                               vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+                                               soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_MIN, pitch);\r
                                        }\r
                                        else\r
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+                                               soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
                                }\r
                        break;\r
                case VOICETYPE_AUTOTAUNT:\r
@@ -1294,15 +1314,16 @@ void GlobalSound(string sample, float chan, float voicetype)
                        tauntrand = random();\r
                        FOR_EACH_REALCLIENT(msg_entity)\r
                                if (tauntrand < msg_entity.cvar_cl_autotaunt)\r
-                               if (msg_entity.cvar_cl_voice_directional >= 1)\r
                                {\r
-                                       if(self.predator.classname == "player")\r
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+                                       if (msg_entity.cvar_cl_voice_directional >= 1)\r
+                                       {\r
+                                               vol_apply = vol;\r
+                                               vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+                                               soundto(MSG_ONE, self, chan, sample, vol_apply, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX), pitch);\r
+                                       }\r
                                        else\r
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+                                               soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
                                }\r
-                               else\r
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
                        break;\r
                case VOICETYPE_TAUNT:\r
                        if(self.classname == "player")\r
@@ -1316,23 +1337,25 @@ void GlobalSound(string sample, float chan, float voicetype)
                        {\r
                                if (msg_entity.cvar_cl_voice_directional >= 1)\r
                                {\r
-                                       if(self.predator.classname == "player")\r
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
-                                       else\r
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+                                       vol_apply = vol;\r
+                                       vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+                                       soundto(MSG_ONE, self, chan, sample, vol_apply, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX), pitch);\r
                                }\r
                                else\r
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
+                                       soundto(MSG_ONE, self, chan, sample, vol, ATTN_NONE, pitch);\r
                        }\r
                case VOICETYPE_PLAYERSOUND:\r
-                       if(self.predator.classname == "player")\r
-                               sound(self, chan, sample, VOL_BASE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_NORM);\r
-                       else\r
-                               sound(self, chan, sample, VOL_BASE, ATTN_NORM);\r
+                       FOR_EACH_REALCLIENT(msg_entity)\r
+                       {\r
+                               vol_apply = vol;\r
+                               vol_apply *= (self.predator != msg_entity.predator && self != msg_entity) ? vol_scale * vol_prey : vol_scale;\r
+                               soundto(MSG_ONE, self, chan, sample, vol_apply, ATTN_NORM, pitch);\r
+                       }\r
                        break;\r
                case VOICETYPE_GURGLE:\r
+                       // since players can't be prey and predators at the same time, we don't use the prey modifier for the gurgle sound volume\r
                        if(self.stomach_load)\r
-                               sound(self, chan, sample, VOL_BASE * self.stomach_load / cvar("g_balance_vore_swallow_limit"), ATTN_NORM);\r
+                               sound7(self, chan, sample, bound(0, vol_scale * (self.stomach_load / self.stomach_maxload), 1), ATTN_NORM, pitch * 100, 0);\r
                        else\r
                                stopsound(self, chan);\r
                        break;\r
@@ -1350,7 +1373,7 @@ void PlayerSound(entity player, .string samplefield, float chan, float voicetype
        oldself = self;\r
        self = player;\r
        sample = self.samplefield;\r
-       GlobalSound(sample, chan, voicetype);\r
+       GlobalSound(sample, chan, voicetype, VOL_BASEVOICE);\r
        self = oldself;\r
 }\r
 \r