if(startitem_failed)\r
return string_null;\r
wep.colormod = wep.owner.colormod; // used by the regurgitating colors\r
+ wep.glowmod = own.weaponentity_glowmod;\r
wep.think = thrown_wep_think;\r
wep.nextthink = time + 0.5;\r
return "";\r
s = substring(s, 5, -1);\r
}\r
wep.colormod = wep.owner.colormod; // used by the regurgitating colors\r
+ wep.glowmod = own.weaponentity_glowmod;\r
wep.think = thrown_wep_think;\r
wep.nextthink = time + 0.5;\r
return s;\r
w = self.weapon;\r
if (w == 0)\r
return; // just in case\r
- if(self.predator.classname == "player" && self.dropweapon_check)\r
+ if(self.stat_eaten && self.dropweapon_check)\r
return; // can't drop weapons from the stomach\r
if (g_lms)\r
return;\r