float MOVETYPE_BOUNCE = 10;\r
float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing\r
//float MOVETYPE_FOLLOW = 12; // 'Attaches' the entity to its aim_ent\r
+float MOVETYPE_FLY_WORLDONLY = 33;\r
\r
float SOLID_NOT = 0;\r
float SOLID_TRIGGER = 1;\r