\r
.float() customizeentityforclient;\r
.float cvar_cl_handicap;\r
+.float cvar_cl_clippedspectating;\r
.float cvar_scr_centertime;\r
.float cvar_cl_shownames;\r
.string cvar_g_voretournamentversion;\r
_VOICEMSG(fall) \\r
_VOICEMSG(drown) \\r
_VOICEMSG(gasp) \\r
+ _VOICEMSG(grab) \\r
_VOICEMSG(swallow) \\r
_VOICEMSG(digest) \\r
_VOICEMSG(regurgitate) \\r
void UpdatePlayerSounds();\r
void ClearPlayerSounds();\r
void PlayerSound(entity player, .string samplefield, float channel, float voicetype);\r
-void GlobalSound(string samplestring, float channel, float voicetype);\r
+void GlobalSound(string samplestring, float channel, float voicetype, float vol);\r
void VoiceMessage(string type, string message);\r
\r
// autotaunt system\r
.float old_clip_load;\r
.float clip_size;\r
\r
+.float grabber_stunned;\r
+\r
#define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE\r
// #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX\r
\r