vector railgun_start, railgun_end; // filled by FireRailgunBullet, used by damage code for head shot\r
.float stat_allow_oldnexbeam;\r
\r
-// reset to 0 on weapon switch\r
-// may be useful to all weapons\r
-.float bulletcounter;\r
-\r
void target_voicescript_next(entity pl);\r
void target_voicescript_clear(entity pl);\r
\r
float client_cefc_accumulatortime;\r
#endif\r
\r
-.float campingrifle_bulletcounter;\r
-\r
#define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE\r
// #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX\r
\r