\r
float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_race, g_cts, g_rpg;\r
float g_cloaked, g_footsteps, g_jump_grunt, g_midair, g_norecoil, g_vampire, g_bloodloss;\r
+float g_balance_vore_swallow_limit;\r
float g_warmup_limit;\r
float g_warmup_allguns;\r
float g_warmup_allow_timeout;\r
.float stomach_load;\r
.float weapon_delay;\r
.float fakeprey;\r
-.float stat_eaten, stat_stomachload, stat_digesting, stat_canleave;\r
+.float stat_eaten, stat_stomachload, stat_digesting, stat_canleave, stat_canswallow;\r
+.float dropweapon_check;\r
\r
// Fields\r
\r
\r
.entity weaponentity;\r
.entity exteriorweaponentity;\r
+.vector weaponentity_glowmod;\r
.float switchweapon;\r
.float autoswitch;\r
float weapon_action(float wpn, float wrequest);\r
\r
.entity flagcarried;\r
\r
-.entity lastrocket;\r
-\r
.float playerid;\r
float playerid_last;\r
.float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor\r
.float cvar_cl_gunalign;\r
.float cvar_cl_noantilag;\r
.float cvar_cl_vore_stomachmodel;\r
-.float cvar_cl_vore_cameraspeed;\r
-.float cvar_cl_vore_punchangle;\r
.float cvar_cl_vore_autodigest;\r
.float cvar_chase_active;\r
\r
FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_hit);\r
FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_fired);\r
\r
+.float stat_sbring1_type, stat_sbring1_clip, stat_sbring2_type, stat_sbring2_clip;\r
+\r
.float stat_leadlimit;\r
\r
float radar_showennemies;\r