// UGLY WORKAROUND: play this on CHAN_WEAPON2 so it can't cut off fire sounds\r
sound (self, CHAN_WEAPON2, "weapons/grabber_fire.wav", VOL_BASE, ATTN_NORM);\r
org = self.origin + self.view_ofs + v_forward * grabber_shotorigin_x + v_right * grabber_shotorigin_y + v_up * grabber_shotorigin_z;\r
- pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1);\r
+ pointparticles(particleeffectnum("grabber_muzzleflash"), org, '0 0 0', 1);\r
\r
missile = WarpZone_RefSys_SpawnSameRefSys(self);\r
missile.owner = self;\r