precache_sound ("misc/typehit.wav");\r
precache_sound ("misc/unavailable.wav");\r
precache_sound ("misc/forbidden.wav");\r
- precache_sound ("misc/beep.ogg");\r
+ precache_sound ("misc/beep.wav");\r
PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
precache_sound ("misc/null.wav");\r
precache_sound ("player/lava.wav");\r
precache_sound ("player/slime.wav");\r
precache_sound ("player/digest.wav");\r
- precache_sound ("misc/health_regen.ogg");\r
- precache_sound ("misc/armor_regen.ogg");\r
+ precache_sound ("misc/health_regen.wav");\r
+ precache_sound ("misc/armor_regen.wav");\r
\r
if (g_jetpack)\r
precache_sound ("misc/jetpack_fly.wav");\r
precache_sound ("weapons/grabber_fire.wav"); // grabber\r
precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
precache_sound ("weapons/grabber_impact.wav"); // grabber\r
- precache_sound ("weapons/stomachkick.ogg");\r
+ precache_sound ("weapons/stomachkick.wav");\r
\r
if (cvar("sv_precacheweapons"))\r
{\r