]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/miscfunctions.qc
Offset player sound volume based on player scale by default
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
index 8111f535523e7bf3216fda5e246163e628e212a5..2f36d6073eb03ecbf85862c12395cb15aba0be5b 100644 (file)
@@ -616,6 +616,7 @@ void GetCvars(float f)
        GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
        GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
+       GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
 \r
        self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
@@ -1030,7 +1031,7 @@ void readlevelcvars(void)
        g_warmup_allguns = cvar("g_warmup_allguns");\r
        g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
 \r
-       if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
+       if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
                inWarmupStage = 0; // these modes cannot work together, sorry\r
 \r
        g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
@@ -1082,7 +1083,7 @@ void readlevelcvars(void)
        if(g_ghost_items >= 1)\r
                g_ghost_items = 0.25; // default alpha value\r
 \r
-       if not(inWarmupStage && !g_ca)\r
+       if not(inWarmupStage && !g_ca && !g_rpg)\r
                game_starttime = cvar("g_start_delay");\r
 \r
        sv_pitch_min = cvar("sv_pitch_min");\r
@@ -1441,9 +1442,6 @@ void precache()
     // common weapon precaches\r
     precache_sound ("weapons/weapon_switch.wav");\r
     precache_sound ("weapons/weaponpickup.wav");\r
-    precache_sound ("weapons/grabber_fire.wav"); // grabber\r
-       precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
-    precache_sound ("weapons/grabber_impact.wav"); // grabber\r
 \r
        float i;\r
        for(i = 0; i < 8; i += 1)\r