GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
- GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
\r
self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
g_norecoil = cvar("g_norecoil");\r
g_vampire = cvar("g_vampire");\r
g_bloodloss = cvar("g_bloodloss");\r
+ g_balance_vore_swallow_limit = bound(1, cvar("g_balance_vore_swallow_limit"), 9); // may only range between 1 and 9\r
sv_maxidle = cvar("sv_maxidle");\r
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
sv_pogostick = cvar("sv_pogostick");\r
{\r
// gamemode related things\r
precache_model ("models/misc/chatbubble.spr");\r
- precache_model ("models/misc/teambubble.spr");\r
- precache_model ("models/misc/teambubbleheal.spr");\r
\r
// used by the waypoint editor\r
precache_model ("models/rune.mdl");\r
precache_sound ("weapons/grabber_fire.wav"); // grabber\r
precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
precache_sound ("weapons/grabber_impact.wav"); // grabber\r
- precache_sound ("weapons/stomachkick.wav");\r
+\r
+ float i;\r
+ for(i = 0; i < 8; i += 1)\r
+ precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
\r
if (cvar("sv_precacheweapons"))\r
{\r