entity head;\r
for(head = findradius(self.origin, cvar("g_healthsize_quake_step_radius")); head; head = head.chain)\r
{\r
- if not(head.classname == "player")\r
+ if not(head.classname == "player" || head.classname == "spectator")\r
continue;\r
- if(head == self)\r
+ if(head == self || head.spectatee_status == num_for_edict(self))\r
continue; // not for self\r
if not(head.flags & FL_ONGROUND)\r
continue; // we only feel the ground shaking if we are sitting on it\r
+ if(head.stat_eaten)\r
+ continue; // not for prey\r
\r
float shake;\r
shake = vlen(head.origin - self.origin);\r
if(shake)\r
shake = 1 - bound(0, shake / cvar("g_healthsize_quake_step_radius"), 1);\r
- shake *= cvar("g_healthsize_quake_step");\r
+ shake *= playersize_macro(self) * cvar("g_healthsize_quake_step");\r
\r
head.punchvector_x += crandom() * shake;\r
head.punchvector_y += crandom() * shake;\r