e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
Vore_Weight_apply(e.eater);\r
\r
+ // block firing for a small amount of time when getting regurgitated, or we'll be firing the next frame\r
e.weapon_delay = time + button_delay;\r
e.system_delay = e.eater.system_delay = time + system_delay_time;\r
e.eater = world;\r